LANTERN P1 Group B: 5-Spark systems — Aoe/Hitscan dispatch + reel/zone/decoy
Aoe/Hitscan archetype dispatch in AbilityFireSystem (both-worlds cooldown; server-only ecb.Instantiate — the client-never-instantiates invariant; ZoneEffect vs DecoyTag chosen by prefab membership). Harpooner REEL as a homing state (ReelState + ReelSystem re-aim the hit Husk's KnockbackState toward the caster's live position each tick; EnemyAISystem stays sole Position writer), stamped by ProjectileDamageSystem on a Reel-flag hit. ZonePulseSystem (enemy-only periodic AoE, caster attribution, no friendly fire, Vortex pull, born-0 lazy-stamp). Decoy aggro in EnemyAISystem + DecoySystem despawn. AbilityDefBlob gains EffectFlags (Reel) + DurationTicks. +3 ZonePulseSystem EditMode tests (497 green). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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using ProjectM.Simulation;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Entities;
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using Unity.NetCode;
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namespace ProjectM.Server
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{
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/// <summary>
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/// SERVER-ONLY decoy-wisp lifecycle: despawns a decoy ghost when its Health is spent (Husks "killed" it) or
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/// its <see cref="DecoyTag.ExpireTick"/> lifetime elapses. Server-authoritative ghost despawn (the client's
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/// copy is removed by GhostSendSystem — never DestroyEntity a ghost client-side). The decoy draws aggro via
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/// <c>EnemyAISystem</c>'s decoy target set; this system only ends its life. Presence-gated on DecoyTag.
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/// </summary>
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[BurstCompile]
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[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
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[UpdateInGroup(typeof(SimulationSystemGroup))]
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public partial struct DecoySystem : ISystem
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{
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[BurstCompile]
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public void OnCreate(ref SystemState state)
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{
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state.RequireForUpdate<NetworkTime>();
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state.RequireForUpdate<DecoyTag>();
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}
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[BurstCompile]
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public void OnUpdate(ref SystemState state)
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{
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var serverTick = SystemAPI.GetSingleton<NetworkTime>().ServerTick;
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if (!serverTick.IsValid) return;
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var ecb = new EntityCommandBuffer(Allocator.Temp);
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foreach (var (decoy, hp, e) in
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SystemAPI.Query<RefRO<DecoyTag>, RefRO<Health>>().WithEntityAccess())
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{
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bool expired = decoy.ValueRO.ExpireTick != 0u
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&& !new NetworkTick(decoy.ValueRO.ExpireTick).IsNewerThan(serverTick);
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if (hp.ValueRO.Current <= 0f || expired)
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ecb.DestroyEntity(e);
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}
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ecb.Playback(state.EntityManager);
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ecb.Dispose();
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}
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}
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}
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