Combat: melee swing animation + live range slash-arc VFX (MC-4 polish)

Rukhanka swing animation: PlayerRigTools builds a procedural Root-bone PlayerMeleeSwing.anim and adds an IsAttacking param + MeleeSwing state to AC_PlayerTopDown (mirroring the enemy attack recipe -- no authored Synty Generic melee clip exists). PlayerAnimationDriveSystem pulses IsAttacking from the replicated MeleeCombo swing window (local + remote, NetworkTick wrap-safe, re-triggers per chained hit). CombatFeedbackSystem flashes a procedural cone slash-arc mesh matching the LIVE cleave range + half-angle on each swing (finisher wider/warmer) -- the arc IS the range telegraph. Addresses 'range isn't clear + no animation'.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-10 17:45:33 -07:00
parent 5b0af63a3b
commit 352bf3322d
7 changed files with 521 additions and 9 deletions
@@ -27,6 +27,31 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
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--- !u!1101 &-1505565898738729052
AnimatorStateTransition:
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@@ -172,6 +197,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: IsAttacking
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
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m_Name: Base Layer
@@ -237,6 +268,33 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &4550302468649108848
AnimatorState:
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m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MeleeSwing
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
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m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
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--- !u!1101 &5014557051428573475
AnimatorStateTransition:
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@@ -280,9 +338,13 @@ AnimatorStateMachine:
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m_State: {fileID: 1998880016702917871}
m_Position: {x: 270, y: 130, z: 0}
- serializedVersion: 1
m_State: {fileID: 4550302468649108848}
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m_AnyStateTransitions:
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m_EntryTransitions: []
m_StateMachineTransitions: {}
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@@ -318,3 +380,28 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &8638400773933187460
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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m_DstState: {fileID: 0}
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