Combat: MC-4 combo-chain melee as the primary verb (DR-030)
Melee combo (left-click / pad-West) becomes the player's primary verb; the ranged projectile is demoted to right-click / pad-left-trigger. Predicted, owner-replicated combo Step (path-dependent -> [GhostField] anchor + absolute-write idempotency, NOT derived like the dash), server-only cleave mirroring ProjectileDamageSystem (SourceTick-stamped DamageEvent + KnockbackState), dash-cancellable movement-commit, 9 live TuningConfig knobs, and swing juice scaling with the combo step. The MC-6 archetype byte is deferred (the melee is its own verb). See DR-030. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -94,6 +94,16 @@ namespace ProjectM.Client
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TuningRow("Chgr lunge t", TuningKnob.ChargerLungeDurationTicks, 1f, "0");
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TuningRow("Chgr stagger t", TuningKnob.ChargerWhiffStaggerTicks, 1f, "0");
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TuningRow("Grunt windup t", TuningKnob.GruntWindupTicks, 1f, "0");
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GUILayout.Space(4);
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TuningRow("Melee dmg", TuningKnob.MeleeDamage, 1f, "0.0");
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TuningRow("Melee range", TuningKnob.MeleeRange, 0.2f, "0.0");
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TuningRow("Melee cone rad", TuningKnob.MeleeConeHalfAngleRad, 0.05f, "0.00");
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TuningRow("Melee recover t", TuningKnob.MeleeRecoverTicks, 1f, "0");
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TuningRow("Melee chain t", TuningKnob.MeleeChainGraceTicks, 1f, "0");
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TuningRow("Melee move x", TuningKnob.MeleeSwingMoveScale, 0.05f, "0.00");
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TuningRow("Melee knock spd", TuningKnob.MeleeKnockbackSpeed, 1f, "0.0");
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TuningRow("Melee finish x", TuningKnob.MeleeFinisherMult, 0.1f, "0.0");
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TuningRow("Melee combo len", TuningKnob.MeleeComboLength, 1f, "0");
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}
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GUILayout.EndScrollView();
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