Scene split: MainMenu frontend + Game gameplay scenes; build/render settings

Add MainMenu.unity (build index 0, UITK frontend) alongside Game.unity (index 1); reorder EditorBuildSettings; URP/volume profile + project settings updates supporting the menu/game split.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-06 15:05:00 -07:00
parent 15bc1022ee
commit 31c4ab16d6
8 changed files with 522 additions and 24 deletions
+6 -3
View File
@@ -5,14 +5,17 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/MainMenu.unity
guid: c470b373362ef9d4999bc3ef4e904158
- enabled: 1
path: Assets/Scenes/Game.unity
guid: db8738f16e802c8488f9c22aa56e1e60
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 99c9720ab356a0642a771bea13969a05
- enabled: 1
path: Assets/Scenes/DevSandbox.unity
guid: 1d4b5e92ac7b6ea4880d30545df94704
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 99c9720ab356a0642a771bea13969a05
m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 5aa62f6ed584c43b791e76f2fd31820f, type: 3}