Scene split: MainMenu frontend + Game gameplay scenes; build/render settings

Add MainMenu.unity (build index 0, UITK frontend) alongside Game.unity (index 1); reorder EditorBuildSettings; URP/volume profile + project settings updates supporting the menu/game split.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-06 15:05:00 -07:00
parent 15bc1022ee
commit 31c4ab16d6
8 changed files with 522 additions and 24 deletions
@@ -73,8 +73,23 @@ MonoBehaviour:
- rid: 6670095651985424593
- rid: 6670095651985424594
m_RuntimeSettings:
m_List: []
m_AssetVersion: 11
m_List:
- rid: 6852985685364965378
- rid: 6852985685364965379
- rid: 6852985685364965380
- rid: 6852985685364965381
- rid: 6852985685364965384
- rid: 6852985685364965392
- rid: 6852985685364965394
- rid: 8712630790384254976
- rid: 6670095613664165896
- rid: 6670095613664165897
- rid: 6670095613664165898
- rid: 6670095613664165902
- rid: 6670095613664165904
- rid: 6670095651985424593
- rid: 6670095651985424594
m_AssetVersion: 10
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
m_RenderingLayerNames:
- Light Layer default