Scene split: MainMenu frontend + Game gameplay scenes; build/render settings
Add MainMenu.unity (build index 0, UITK frontend) alongside Game.unity (index 1); reorder EditorBuildSettings; URP/volume profile + project settings updates supporting the menu/game split. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -73,8 +73,23 @@ MonoBehaviour:
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- rid: 6670095651985424593
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- rid: 6670095651985424594
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m_RuntimeSettings:
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m_List: []
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m_AssetVersion: 11
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m_List:
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- rid: 6852985685364965378
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- rid: 6852985685364965379
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- rid: 6852985685364965380
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- rid: 6852985685364965381
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- rid: 6852985685364965384
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- rid: 6852985685364965392
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- rid: 6852985685364965394
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- rid: 8712630790384254976
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- rid: 6670095613664165896
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- rid: 6670095613664165897
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- rid: 6670095613664165898
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- rid: 6670095613664165902
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- rid: 6670095613664165904
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- rid: 6670095651985424593
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- rid: 6670095651985424594
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m_AssetVersion: 10
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m_ObsoleteDefaultVolumeProfile: {fileID: 0}
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m_RenderingLayerNames:
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- Light Layer default
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