Scene split: MainMenu frontend + Game gameplay scenes; build/render settings

Add MainMenu.unity (build index 0, UITK frontend) alongside Game.unity (index 1); reorder EditorBuildSettings; URP/volume profile + project settings updates supporting the menu/game split.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-06 15:05:00 -07:00
parent 15bc1022ee
commit 31c4ab16d6
8 changed files with 522 additions and 24 deletions
+14 -14
View File
@@ -101,16 +101,16 @@ MonoBehaviour:
m_Keys: []
m_Values:
m_PrefilteringModeMainLightShadows: 3
m_PrefilteringModeAdditionalLight: 4
m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilteringModeAdditionalLight: 0
m_PrefilteringModeAdditionalLightShadows: 2
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1
m_PrefilteringModeForwardPlus: 2
m_PrefilteringModeDeferredRendering: 0
m_PrefilteringModeScreenSpaceOcclusion: 1
m_PrefilteringModeScreenSpaceOcclusion: 2
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 0
m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1
m_PrefilterAlphaOutput: 0
m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 0
m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1
@@ -122,21 +122,21 @@ MonoBehaviour:
m_PrefilterSSAOSampleCountHigh: 1
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 0
m_PrefilterSoftShadowsQualityLow: 0
m_PrefilterSoftShadowsQualityMedium: 0
m_PrefilterSoftShadowsQualityHigh: 0
m_PrefilterDBufferMRT3: 1
m_PrefilterSoftShadowsQualityLow: 1
m_PrefilterSoftShadowsQualityMedium: 1
m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
m_PrefilterScreenSpaceIrradiance: 0
m_PrefilterScreenSpaceIrradiance: 1
m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 0
m_PrefilterReflectionProbeRotation: 0
m_PrefilterBicubicLightmapSampling: 1
m_PrefilterReflectionProbeRotation: 1
m_PrefilterReflectionProbeBlending: 0
m_PrefilterReflectionProbeBoxProjection: 0
m_PrefilterReflectionProbeAtlas: 0
m_PrefilterPointSamplingUpsampling: 0
m_PrefilterPointSamplingUpsampling: 1
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
m_Textures: