Scene split: MainMenu frontend + Game gameplay scenes; build/render settings

Add MainMenu.unity (build index 0, UITK frontend) alongside Game.unity (index 1); reorder EditorBuildSettings; URP/volume profile + project settings updates supporting the menu/game split.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-06 15:05:00 -07:00
parent 15bc1022ee
commit 31c4ab16d6
8 changed files with 522 additions and 24 deletions
+6 -2
View File
@@ -342,6 +342,9 @@ MonoBehaviour:
skyOcclusionIntensityMultiplier:
m_OverrideState: 1
m_Value: 1
worldOffset:
m_OverrideState: 1
m_Value: {x: 0, y: 0, z: 0}
--- !u!114 &-1216621516061285780
MonoBehaviour:
m_ObjectHideFlags: 3
@@ -376,6 +379,9 @@ MonoBehaviour:
highQualityFiltering:
m_OverrideState: 1
m_Value: 0
filter:
m_OverrideState: 1
m_Value: 0
downscale:
m_OverrideState: 1
m_Value: 0
@@ -462,8 +468,6 @@ MonoBehaviour:
- {fileID: -6288072647309666549}
- {fileID: 7518938298396184218}
- {fileID: -1410297666881709256}
- {fileID: -7750755424749557576}
- {fileID: -5139089513906902183}
--- !u!114 &853819529557874667
MonoBehaviour:
m_ObjectHideFlags: 3
+14 -14
View File
@@ -101,16 +101,16 @@ MonoBehaviour:
m_Keys: []
m_Values:
m_PrefilteringModeMainLightShadows: 3
m_PrefilteringModeAdditionalLight: 4
m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilteringModeAdditionalLight: 0
m_PrefilteringModeAdditionalLightShadows: 2
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1
m_PrefilteringModeForwardPlus: 2
m_PrefilteringModeDeferredRendering: 0
m_PrefilteringModeScreenSpaceOcclusion: 1
m_PrefilteringModeScreenSpaceOcclusion: 2
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 0
m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1
m_PrefilterAlphaOutput: 0
m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 0
m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1
@@ -122,21 +122,21 @@ MonoBehaviour:
m_PrefilterSSAOSampleCountHigh: 1
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 0
m_PrefilterSoftShadowsQualityLow: 0
m_PrefilterSoftShadowsQualityMedium: 0
m_PrefilterSoftShadowsQualityHigh: 0
m_PrefilterDBufferMRT3: 1
m_PrefilterSoftShadowsQualityLow: 1
m_PrefilterSoftShadowsQualityMedium: 1
m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
m_PrefilterScreenSpaceIrradiance: 0
m_PrefilterScreenSpaceIrradiance: 1
m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 0
m_PrefilterReflectionProbeRotation: 0
m_PrefilterBicubicLightmapSampling: 1
m_PrefilterReflectionProbeRotation: 1
m_PrefilterReflectionProbeBlending: 0
m_PrefilterReflectionProbeBoxProjection: 0
m_PrefilterReflectionProbeAtlas: 0
m_PrefilterPointSamplingUpsampling: 0
m_PrefilterPointSamplingUpsampling: 1
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
m_Textures:
@@ -73,8 +73,23 @@ MonoBehaviour:
- rid: 6670095651985424593
- rid: 6670095651985424594
m_RuntimeSettings:
m_List: []
m_AssetVersion: 11
m_List:
- rid: 6852985685364965378
- rid: 6852985685364965379
- rid: 6852985685364965380
- rid: 6852985685364965381
- rid: 6852985685364965384
- rid: 6852985685364965392
- rid: 6852985685364965394
- rid: 8712630790384254976
- rid: 6670095613664165896
- rid: 6670095613664165897
- rid: 6670095613664165898
- rid: 6670095613664165902
- rid: 6670095613664165904
- rid: 6670095651985424593
- rid: 6670095651985424594
m_AssetVersion: 10
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
m_RenderingLayerNames:
- Light Layer default