Scene split: MainMenu frontend + Game gameplay scenes; build/render settings
Add MainMenu.unity (build index 0, UITK frontend) alongside Game.unity (index 1); reorder EditorBuildSettings; URP/volume profile + project settings updates supporting the menu/game split. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -342,6 +342,9 @@ MonoBehaviour:
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skyOcclusionIntensityMultiplier:
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m_OverrideState: 1
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m_Value: 1
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worldOffset:
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m_OverrideState: 1
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m_Value: {x: 0, y: 0, z: 0}
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--- !u!114 &-1216621516061285780
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MonoBehaviour:
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m_ObjectHideFlags: 3
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@@ -376,6 +379,9 @@ MonoBehaviour:
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highQualityFiltering:
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m_OverrideState: 1
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m_Value: 0
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filter:
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m_OverrideState: 1
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m_Value: 0
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downscale:
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m_OverrideState: 1
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m_Value: 0
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@@ -462,8 +468,6 @@ MonoBehaviour:
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- {fileID: -6288072647309666549}
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- {fileID: 7518938298396184218}
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- {fileID: -1410297666881709256}
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- {fileID: -7750755424749557576}
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- {fileID: -5139089513906902183}
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--- !u!114 &853819529557874667
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MonoBehaviour:
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m_ObjectHideFlags: 3
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@@ -101,16 +101,16 @@ MonoBehaviour:
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m_Keys: []
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m_Values:
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m_PrefilteringModeMainLightShadows: 3
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m_PrefilteringModeAdditionalLight: 4
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m_PrefilteringModeAdditionalLightShadows: 0
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m_PrefilteringModeAdditionalLight: 0
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m_PrefilteringModeAdditionalLightShadows: 2
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m_PrefilterXRKeywords: 1
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m_PrefilteringModeForwardPlus: 1
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m_PrefilteringModeForwardPlus: 2
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m_PrefilteringModeDeferredRendering: 0
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m_PrefilteringModeScreenSpaceOcclusion: 1
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m_PrefilteringModeScreenSpaceOcclusion: 2
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m_PrefilterDebugKeywords: 1
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m_PrefilterWriteRenderingLayers: 0
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m_PrefilterWriteRenderingLayers: 1
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m_PrefilterHDROutput: 1
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m_PrefilterAlphaOutput: 0
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m_PrefilterAlphaOutput: 1
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m_PrefilterSSAODepthNormals: 0
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m_PrefilterSSAOSourceDepthLow: 1
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m_PrefilterSSAOSourceDepthMedium: 1
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@@ -122,21 +122,21 @@ MonoBehaviour:
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m_PrefilterSSAOSampleCountHigh: 1
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m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT3: 0
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m_PrefilterSoftShadowsQualityLow: 0
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m_PrefilterSoftShadowsQualityMedium: 0
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m_PrefilterSoftShadowsQualityHigh: 0
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m_PrefilterDBufferMRT3: 1
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m_PrefilterSoftShadowsQualityLow: 1
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m_PrefilterSoftShadowsQualityMedium: 1
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m_PrefilterSoftShadowsQualityHigh: 1
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m_PrefilterSoftShadows: 0
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m_PrefilterScreenCoord: 1
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m_PrefilterScreenSpaceIrradiance: 0
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m_PrefilterScreenSpaceIrradiance: 1
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m_PrefilterNativeRenderPass: 1
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m_PrefilterUseLegacyLightmaps: 0
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m_PrefilterBicubicLightmapSampling: 0
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m_PrefilterReflectionProbeRotation: 0
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m_PrefilterBicubicLightmapSampling: 1
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m_PrefilterReflectionProbeRotation: 1
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m_PrefilterReflectionProbeBlending: 0
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m_PrefilterReflectionProbeBoxProjection: 0
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m_PrefilterReflectionProbeAtlas: 0
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m_PrefilterPointSamplingUpsampling: 0
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m_PrefilterPointSamplingUpsampling: 1
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m_ShaderVariantLogLevel: 0
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m_ShadowCascades: 0
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m_Textures:
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@@ -73,8 +73,23 @@ MonoBehaviour:
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- rid: 6670095651985424593
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- rid: 6670095651985424594
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m_RuntimeSettings:
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m_List: []
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m_AssetVersion: 11
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m_List:
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- rid: 6852985685364965378
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- rid: 6852985685364965379
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- rid: 6852985685364965380
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- rid: 6852985685364965381
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- rid: 6852985685364965384
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- rid: 6852985685364965392
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- rid: 6852985685364965394
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- rid: 8712630790384254976
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- rid: 6670095613664165896
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- rid: 6670095613664165897
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- rid: 6670095613664165898
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- rid: 6670095613664165902
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- rid: 6670095613664165904
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- rid: 6670095651985424593
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- rid: 6670095651985424594
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m_AssetVersion: 10
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m_ObsoleteDefaultVolumeProfile: {fileID: 0}
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m_RenderingLayerNames:
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- Light Layer default
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