Animate enemies: client-derived Rukhanka rigs (Werewolf/Kaiju Husks)

Extends the DR-022 player pipeline to Husk enemies. A Husk is an ownerless
interpolated ghost = structurally a remote player, so the new client-only
EnemyAnimationDriveSystem mirrors PlayerAnimationDriveSystem's remote path:
velocity from LocalTransform-delta (prevPos cache, pruned every frame), facing
from LocalTransform.Rotation (AnimParamMath.PlanarForward), maxSpeed from baked
EnemyStats, IsAttacking from the already-replicated AttackWindup telegraph. No
new [GhostField], no server/asmdef/ghost-hash change.

Monster-mash roster: Werewolf (Grunt), Werewolf-Undead (Swarmer), Kaiju (Brute),
built by the reusable, GUID-preserving EnemyRigTools editor tool (materials +
AC_EnemyTopDown + EnemyAttackWindup clip + 3 rigged prefabs). WaveSystem now
preserves the baked variant Scale (was reset to 1 by LocalTransform.FromPosition).

See DR-023. EditMode 208/208; validated in Play (rigs skin, scales replicate,
locomotion + attack telegraph drive correctly).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-06 23:30:03 -07:00
parent 5a59d8e14f
commit 2fcff9a7a1
23 changed files with 8831 additions and 4 deletions
@@ -0,0 +1,407 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1102 &-8102868851794693864
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Locomotion
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 785731946183937007}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -481359581180607483}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-6438350710411496961
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Attack
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 3568780310546908354}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: dea3639d22b116947a6f839015a6075f, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-4752793699339494306
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: IsAttacking
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -6438350710411496961}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.06
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 0
--- !u!1101 &-1505565898738729052
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 3
m_ConditionEvent: Speed
m_EventTreshold: 0.1
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -8102868851794693864}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.15
m_TransitionOffset: 0
m_ExitTime: 0.9
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!206 &-481359581180607483
BlendTree:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Locomotion
m_Childs:
- serializedVersion: 2
m_Motion: {fileID: 1827226128182048838, guid: a4b8f2deec6a99945987cfc59b1b4e54, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 1827226128182048838, guid: 4f79281e6eb3df54889369eba3aa1c67, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: 1}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 1827226128182048838, guid: b982f3686334e9248b6b2020e5682d9e, type: 3}
m_Threshold: 0
m_Position: {x: 0.7, y: 0.7}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 1827226128182048838, guid: 4699ac7f1156bfc4dba616d9b3a05234, type: 3}
m_Threshold: 0
m_Position: {x: 1, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 1827226128182048838, guid: ae899eb338d4f7443b77e2cc71e0b29e, type: 3}
m_Threshold: 0
m_Position: {x: 0.7, y: -0.7}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 1827226128182048838, guid: b28d41dc2454f694fac9ab766e54323a, type: 3}
m_Threshold: 0
m_Position: {x: 0, y: -1}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 1827226128182048838, guid: d466621781c6a7449aa01e5ac0dd2c0f, type: 3}
m_Threshold: 0
m_Position: {x: -0.7, y: -0.7}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 1827226128182048838, guid: d294a4226e928db4fbbd933c19ccf5a1, type: 3}
m_Threshold: 0
m_Position: {x: -1, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
- serializedVersion: 2
m_Motion: {fileID: 1827226128182048838, guid: 4c272e8ffeefc6a4ab141f84a6712559, type: 3}
m_Threshold: 0
m_Position: {x: -0.7, y: 0.7}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: Blend
m_Mirror: 0
m_BlendParameter: MoveX
m_BlendParameterY: MoveZ
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 0
m_NormalizedBlendValues: 0
m_BlendType: 2
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: AC_EnemyTopDown
serializedVersion: 6
m_AnimatorParameters:
- m_Name: MoveX
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: MoveZ
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Speed
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: IsDead
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: IsAttacking
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 5460501127914818087}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
m_EvaluateTransitionsOnStart: 1
--- !u!1101 &785731946183937007
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 4
m_ConditionEvent: Speed
m_EventTreshold: 0.1
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8302574255206078140}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.15
m_TransitionOffset: 0
m_ExitTime: 0.9
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &1998880016702917871
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Death
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 1827226128182048838, guid: 52a2eb3158000934eb33267c807b8b15, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &3568780310546908354
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: IsAttacking
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 0}
m_Solo: 0
m_Mute: 0
m_IsExit: 1
serializedVersion: 3
m_TransitionDuration: 0.12
m_TransitionOffset: 0
m_ExitTime: 0.9
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &5014557051428573475
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: IsDead
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1998880016702917871}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.1
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 0
--- !u!1107 &5460501127914818087
AnimatorStateMachine:
serializedVersion: 7
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 8302574255206078140}
m_Position: {x: 200, y: 0, z: 0}
- serializedVersion: 1
m_State: {fileID: -8102868851794693864}
m_Position: {x: 235, y: 65, z: 0}
- serializedVersion: 1
m_State: {fileID: 1998880016702917871}
m_Position: {x: 270, y: 130, z: 0}
- serializedVersion: 1
m_State: {fileID: -6438350710411496961}
m_Position: {x: 305, y: 195, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: 5014557051428573475}
- {fileID: -4752793699339494306}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 8302574255206078140}
--- !u!1102 &8302574255206078140
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -1505565898738729052}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 1827226128182048838, guid: a4b8f2deec6a99945987cfc59b1b4e54, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ea6213577111096448e54427c32087f3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,135 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: EnemyAttackWindup
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.15
value: {x: 30, y: 0, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.4
value: {x: 0, y: 0, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Root
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 30
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 3066451557
attribute: 4
script: {fileID: 0}
typeID: 4
customType: 4
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.4
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.15
value: 30
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.4
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.x
path: Root
classID: 4
script: {fileID: 0}
flags: 16
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dea3639d22b116947a6f839015a6075f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-592490988042947487
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_Enemy_Kaiju_Animated
m_Shader: {fileID: -6465566751694194690, guid: 32ea7846f763cb340950fafed798ecf6, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _USE_VERTEX_COLOR
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseColorMap:
m_Texture: {fileID: 2800000, guid: 945dfc020dc3ce1498514a9ef906766a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _DeformedMeshIndex: 0
- _Metallic: 0
- _QueueControl: 0
- _QueueOffset: 0
- _Smoothness: 0
- _USE_VERTEX_COLOR: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _DeformationParamsForMotionVectors: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9a5c679075aa4bb40a039cef41fcb319
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-592490988042947487
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_Enemy_WerewolfUndead_Animated
m_Shader: {fileID: -6465566751694194690, guid: 32ea7846f763cb340950fafed798ecf6, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _USE_VERTEX_COLOR
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseColorMap:
m_Texture: {fileID: 2800000, guid: 4a48e1348e08a5c4db622d04b7b0cfb1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _DeformedMeshIndex: 0
- _Metallic: 0
- _QueueControl: 0
- _QueueOffset: 0
- _Smoothness: 0
- _USE_VERTEX_COLOR: 1
m_Colors:
- _BaseColor: {r: 0.62, g: 0.78, b: 0.55, a: 1}
- _DeformationParamsForMotionVectors: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f1688032987ef2c4bbf59ac071e5f2df
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-592490988042947487
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
version: 10
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_Enemy_Werewolf_Animated
m_Shader: {fileID: -6465566751694194690, guid: 32ea7846f763cb340950fafed798ecf6, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _USE_VERTEX_COLOR
m_InvalidKeywords: []
m_LightmapFlags: 2
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseColorMap:
m_Texture: {fileID: 2800000, guid: 4a48e1348e08a5c4db622d04b7b0cfb1, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _DeformedMeshIndex: 0
- _Metallic: 0
- _QueueControl: 0
- _QueueOffset: 0
- _Smoothness: 0
- _USE_VERTEX_COLOR: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _DeformationParamsForMotionVectors: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8467d4af8af3dcf44b8386ddd5a901d1
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 31d233e9e507acf45a411f8ab0997bed
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a6c2004a3cc32cc44b1bb7a795f86519
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: f77a36036567c814496e6c59c42b2082
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,124 @@
using ProjectM.Simulation;
using Rukhanka; // FastAnimatorParameter, AnimatorParametersAspect, ParameterValue,
// AnimatorControllerParameterComponent, AnimatorControllerParameterIndexTableComponent,
// RukhankaAnimationSystemGroup
using Unity.Burst;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Transforms; // LocalTransform
namespace ProjectM.Client
{
/// <summary>
/// Client-only animation driver for Husk ENEMIES. OBSERVES replicated state and writes Rukhanka animator
/// blend params; never mutates the sim (presentation-only). The enemy mirror of the REMOTE path of
/// <see cref="PlayerAnimationDriveSystem"/>: a Husk is an OWNERLESS INTERPOLATED ghost (server-moved by
/// EnemyAISystem, position+rotation via stock LocalTransform replication, no KinematicCharacterBody on the
/// client) — structurally identical to a remote player — so planar velocity is derived from replicated
/// <see cref="LocalTransform.Position"/> frame-deltas, facing from the replicated <see cref="LocalTransform.Rotation"/>
/// (the server faces the target each tick), and the run-blend normalizer from the baked-on-both-worlds
/// <see cref="EnemyStats.MoveSpeed"/>. The attack telegraph rides the already-replicated
/// <see cref="AttackWindup"/> [GhostField] (non-zero for the ~0.3s wind-up) — no new [GhostField], no server
/// change (Rukhanka is stripped server-side by ServerStripAnimationSystem), no ghost-hash change. See DR-023.
/// <para>
/// Runs in SimulationSystemGroup via [UpdateBefore(RukhankaAnimationSystemGroup)] so params are set before
/// Rukhanka's same-frame controller eval (no 1-tick lag) — the same documented exception to the
/// "all juice = PresentationSystemGroup" rule the player driver uses. Observe-only, never in the predicted loop.
/// </para>
/// <para>
/// NOTE: deliberately NOT [RequireMatchingQueriesForUpdate]. Husks despawn far more often than players, so the
/// per-frame prevPos prune must run EVERY frame (even with zero live Husks) to reclaim the cache entry of a
/// just-killed Husk — otherwise one NativeParallelHashMap entry would leak per kill.
/// </para>
/// </summary>
[WorldSystemFilter(WorldSystemFilterFlags.LocalSimulation | WorldSystemFilterFlags.ClientSimulation)]
[UpdateBefore(typeof(RukhankaAnimationSystemGroup))]
public partial class EnemyAnimationDriveSystem : SystemBase
{
// Perfect-hash keys, built once. Names MUST match AC_EnemyTopDown.controller parameter names exactly.
static readonly FastAnimatorParameter k_MoveX = new FastAnimatorParameter("MoveX");
static readonly FastAnimatorParameter k_MoveZ = new FastAnimatorParameter("MoveZ");
static readonly FastAnimatorParameter k_Speed = new FastAnimatorParameter("Speed");
static readonly FastAnimatorParameter k_IsAttacking = new FastAnimatorParameter("IsAttacking");
// prevPos cache (per Husk Entity). Pruned every frame (a vanished Husk = a server-authoritative death).
NativeParallelHashMap<Entity, float3> _prevPos;
protected override void OnCreate()
{
_prevPos = new NativeParallelHashMap<Entity, float3>(64, Allocator.Persistent);
}
protected override void OnDestroy()
{
if (_prevPos.IsCreated) _prevPos.Dispose();
}
protected override void OnUpdate()
{
float dt = SystemAPI.Time.DeltaTime; // wall-frame delta is correct for presentation
if (dt < 1e-5f) dt = 1e-5f;
var seen = new NativeParallelHashSet<Entity>(64, Allocator.TempJob);
var job = new EnemyDriveJob
{
moveX = k_MoveX, moveZ = k_MoveZ, speed = k_Speed, isAttacking = k_IsAttacking,
dt = dt,
prevPos = _prevPos,
seen = seen,
};
Dependency = job.Schedule(Dependency); // .Schedule (not parallel): mutates _prevPos
// Prune stale entries (despawned Husks) AFTER the job, on the main thread.
Dependency.Complete();
PruneCache(seen);
seen.Dispose();
}
void PruneCache(NativeParallelHashSet<Entity> seen)
{
using var keys = _prevPos.GetKeyArray(Allocator.Temp);
for (int i = 0; i < keys.Length; i++)
if (!seen.Contains(keys[i])) _prevPos.Remove(keys[i]);
}
// Husks are ownerless interpolated ghosts: no local/remote split, no Dead enableable. Velocity from
// LocalTransform.Position delta; facing from LocalTransform.Rotation (server-faced); IsAttacking from the
// replicated AttackWindup telegraph. The Rukhanka param components match only rigged ghosts.
[BurstCompile]
[WithAll(typeof(EnemyTag))]
partial struct EnemyDriveJob : IJobEntity
{
public FastAnimatorParameter moveX, moveZ, speed, isAttacking;
public float dt;
public NativeParallelHashMap<Entity, float3> prevPos;
public NativeParallelHashSet<Entity> seen;
void Execute(
Entity e,
AnimatorControllerParameterIndexTableComponent indexTable,
DynamicBuffer<AnimatorControllerParameterComponent> parametersArr,
in LocalTransform xform,
in EnemyStats stats,
in AttackWindup windup)
{
seen.Add(e);
float3 cur = xform.Position;
float3 vel = float3.zero;
if (prevPos.TryGetValue(e, out var prev))
vel = (cur - prev) / dt;
prevPos[e] = cur;
float2 facing = AnimParamMath.PlanarForward(xform.Rotation);
float3 p = AnimParamMath.LocomotionParams(vel, facing, stats.MoveSpeed);
bool attacking = windup.WindUpUntilTick != 0;
var a = new AnimatorParametersAspect(parametersArr, indexTable);
if (a.HasParameter(moveX)) a.SetParameterValue(moveX, p.x);
if (a.HasParameter(moveZ)) a.SetParameterValue(moveZ, p.y);
if (a.HasParameter(speed)) a.SetParameterValue(speed, p.z);
if (a.HasParameter(isAttacking)) a.SetParameterValue(isAttacking, attacking);
}
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 958c71f53bd0c744fab96f83164084f1
@@ -0,0 +1,292 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
namespace ProjectM.EditorTools
{
/// <summary>
/// Reusable editor pipeline that turns Synty Polygon character meshes into ANIMATED interpolated-ghost enemy
/// prefabs, mirroring the DR-022 player-rig recipe so the same Rukhanka client-derived animation works for
/// Husks (see DR-023). Three idempotent, re-runnable steps (menu: ProjectM/Animation):
/// 1. Build deformation materials (duplicate the player's AnimatedLitShader mat, swap the pack atlas).
/// 2. Build AC_EnemyTopDown (fork AC_PlayerTopDown + an Attack state) and the EnemyAttackWindup clip.
/// 3. Build the 3 animated enemy prefabs (clone the capsule ghost template, strip the capsule, flatten the
/// Synty skeleton + SMRs under the ghost root, add Animator + RigDefinitionAuthoring, set the deformation
/// material, offset the Root bone for feet-on-ground).
/// RigDefinitionAuthoring is set via reflection (no Rukhanka asmdef ref needed — same "by name" tactic as
/// ServerStripAnimationSystem). Outputs are NEW prefabs (templates stay pristine capsules); re-point the
/// gameplay subscene WaveDirector.EnemyPrefabs[] at them.
/// </summary>
public static class EnemyRigTools
{
const string PlayerMat = "Assets/_Project/Materials/M_SpaceSoldier_Animated.mat";
const string PlayerController = "Assets/_Project/Animation/AC_PlayerTopDown.controller";
const string EnemyController = "Assets/_Project/Animation/AC_EnemyTopDown.controller";
const string AttackClip = "Assets/_Project/Animation/EnemyAttackWindup.anim";
const string WerewolfAtlas = "Assets/Synty/PolygonWerewolf/Textures/PolygonWerewolf_01_A.png";
const string KaijuAtlas = "Assets/Synty/PolygonKaiju/Textures/PolygonKaiju_01.png";
const string MatWerewolf = "Assets/_Project/Materials/M_Enemy_Werewolf_Animated.mat";
const string MatWerewolfUndead = "Assets/_Project/Materials/M_Enemy_WerewolfUndead_Animated.mat";
const string MatKaiju = "Assets/_Project/Materials/M_Enemy_Kaiju_Animated.mat";
const string SyntyWerewolf = "Assets/Synty/PolygonWerewolf/Prefabs/Characters/SM_Chr_Werewolf_01.prefab";
const string SyntyKaiju = "Assets/Synty/PolygonKaiju/Prefabs/Characters/SM_Chr_Kaiju_01.prefab";
struct Variant
{
public string Name, Template, Synty, Output, Material;
public float RootY; // Root-bone local Y (capsule-center -> feet; tuned per scale in Play)
public float Scale; // 0 = keep the template's baked scale
}
static Variant[] Variants() => new[]
{
new Variant { Name = "Grunt (Werewolf)", Template = "Assets/_Project/Prefabs/Enemy.prefab", Synty = SyntyWerewolf, Output = "Assets/_Project/Prefabs/EnemyWerewolf.prefab", Material = MatWerewolf, RootY = -1.25f, Scale = 0f },
new Variant { Name = "Swarmer (Werewolf Undead)", Template = "Assets/_Project/Prefabs/EnemySwarmer.prefab", Synty = SyntyWerewolf, Output = "Assets/_Project/Prefabs/EnemyWerewolfUndead.prefab", Material = MatWerewolfUndead, RootY = -1.67f, Scale = 0f },
new Variant { Name = "Brute (Kaiju)", Template = "Assets/_Project/Prefabs/EnemyBrute.prefab", Synty = SyntyKaiju, Output = "Assets/_Project/Prefabs/EnemyKaiju.prefab", Material = MatKaiju, RootY = -0.52f, Scale = 0f },
};
[MenuItem("ProjectM/Animation/Enemy Rigs - Build All")]
public static void BuildAll()
{
BuildMaterials();
BuildControllerAndClip();
BuildPrefabs();
Debug.Log("[EnemyRigTools] Build All complete. Re-point WaveDirector.EnemyPrefabs[] at the new prefabs and re-bake the gameplay subscene.");
}
// ---- 1. Materials ------------------------------------------------------------------------------------
[MenuItem("ProjectM/Animation/Enemy Rigs - 1 Build Materials")]
public static void BuildMaterials()
{
MakeMat(MatWerewolf, WerewolfAtlas, null);
// Undead = the same werewolf atlas with a sickly desaturated-green tint so the Swarmer reads distinct.
MakeMat(MatWerewolfUndead, WerewolfAtlas, new Color(0.62f, 0.78f, 0.55f, 1f));
MakeMat(MatKaiju, KaijuAtlas, null);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("[EnemyRigTools] Materials built.");
}
static void MakeMat(string dst, string atlas, Color? tint)
{
if (AssetDatabase.LoadAssetAtPath<Material>(PlayerMat) == null)
{ Debug.LogError($"[EnemyRigTools] Source material missing: {PlayerMat}"); return; }
AssetDatabase.DeleteAsset(dst);
if (!AssetDatabase.CopyAsset(PlayerMat, dst))
{ Debug.LogError($"[EnemyRigTools] CopyAsset failed -> {dst}"); return; }
AssetDatabase.ImportAsset(dst);
var m = AssetDatabase.LoadAssetAtPath<Material>(dst);
var tex = AssetDatabase.LoadAssetAtPath<Texture>(atlas);
if (tex == null) Debug.LogWarning($"[EnemyRigTools] Atlas not found: {atlas}");
if (m.HasProperty("_BaseColorMap") && tex != null) m.SetTexture("_BaseColorMap", tex);
if (tint.HasValue && m.HasProperty("_BaseColor")) m.SetColor("_BaseColor", tint.Value);
EditorUtility.SetDirty(m);
}
// ---- 2. Controller + attack clip --------------------------------------------------------------------
[MenuItem("ProjectM/Animation/Enemy Rigs - 2 Build Controller")]
public static void BuildControllerAndClip()
{
// Attack wind-up: pitch the Root bone forward (whole-body lunge) and back, non-looping. Root is the
// top of every Synty Generic rig, so one clip fits all variants; the locomotion clips don't key Root,
// so no conflict and Root returns to its authored Y-offset when the state exits.
var clip = new AnimationClip { frameRate = 30f };
var pitch = new AnimationCurve(new Keyframe(0f, 0f), new Keyframe(0.15f, 30f), new Keyframe(0.40f, 0f));
AnimationUtility.SetEditorCurve(clip, EditorCurveBinding.FloatCurve("Root", typeof(Transform), "localEulerAnglesRaw.x"), pitch);
var s = AnimationUtility.GetAnimationClipSettings(clip);
s.loopTime = false;
AnimationUtility.SetAnimationClipSettings(clip, s);
AssetDatabase.DeleteAsset(AttackClip);
AssetDatabase.CreateAsset(clip, AttackClip);
AssetDatabase.SaveAssets();
if (AssetDatabase.LoadAssetAtPath<AnimatorController>(PlayerController) == null)
{ Debug.LogError($"[EnemyRigTools] Source controller missing: {PlayerController}"); return; }
AssetDatabase.DeleteAsset(EnemyController);
AssetDatabase.CopyAsset(PlayerController, EnemyController);
AssetDatabase.ImportAsset(EnemyController);
var ac = AssetDatabase.LoadAssetAtPath<AnimatorController>(EnemyController);
if (!HasParam(ac, "IsAttacking"))
ac.AddParameter("IsAttacking", AnimatorControllerParameterType.Bool);
var sm = ac.layers[0].stateMachine;
var attackClipAsset = AssetDatabase.LoadAssetAtPath<AnimationClip>(AttackClip);
var attack = sm.AddState("Attack");
attack.motion = attackClipAsset;
attack.writeDefaultValues = true;
var toAttack = sm.AddAnyStateTransition(attack);
toAttack.hasExitTime = false;
toAttack.duration = 0.06f;
toAttack.canTransitionToSelf = false;
toAttack.AddCondition(AnimatorConditionMode.If, 0f, "IsAttacking");
var fromAttack = attack.AddExitTransition();
fromAttack.hasExitTime = false;
fromAttack.duration = 0.12f;
fromAttack.AddCondition(AnimatorConditionMode.IfNot, 0f, "IsAttacking");
EditorUtility.SetDirty(ac);
AssetDatabase.SaveAssets();
Debug.Log("[EnemyRigTools] AC_EnemyTopDown + EnemyAttackWindup clip built.");
}
static bool HasParam(AnimatorController ac, string name)
{
foreach (var p in ac.parameters) if (p.name == name) return true;
return false;
}
// ---- 3. Prefabs --------------------------------------------------------------------------------------
[MenuItem("ProjectM/Animation/Enemy Rigs - 3 Build Prefabs")]
public static void BuildPrefabs()
{
foreach (var v in Variants()) BuildOne(v);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("[EnemyRigTools] Animated enemy prefabs built. Re-point WaveDirector.EnemyPrefabs[] and re-bake.");
}
static void BuildOne(Variant v)
{
if (AssetDatabase.LoadAssetAtPath<GameObject>(v.Template) == null)
{ Debug.LogError($"[EnemyRigTools] Template missing: {v.Template}"); return; }
if (AssetDatabase.LoadAssetAtPath<GameObject>(v.Synty) == null)
{ Debug.LogError($"[EnemyRigTools] Synty char prefab missing: {v.Synty}"); return; }
// GUID-preserving: COPY the template only on the FIRST build (mints the output + its GUID). On a
// re-run, modify the existing output IN PLACE so its GUID stays stable -> the gameplay subscene's
// WaveDirector.EnemyPrefabs[] references never break. (DeleteAsset+CopyAsset would mint a new GUID
// each run and silently orphan those refs.)
if (AssetDatabase.LoadAssetAtPath<GameObject>(v.Output) == null)
{
if (!AssetDatabase.CopyAsset(v.Template, v.Output))
{ Debug.LogError($"[EnemyRigTools] CopyAsset failed -> {v.Output}"); return; }
AssetDatabase.ImportAsset(v.Output);
}
var root = PrefabUtility.LoadPrefabContents(v.Output);
try
{
// Clean slate for idempotent re-runs: drop any previously-built rig (children + rig components)
// and the primitive capsule visual; keep the root's ghost/authoring components + transform.
var kids = new List<Transform>();
foreach (Transform c in root.transform) kids.Add(c);
foreach (var c in kids) UnityEngine.Object.DestroyImmediate(c.gameObject);
foreach (var mf in root.GetComponents<MeshFilter>()) UnityEngine.Object.DestroyImmediate(mf);
foreach (var mr in root.GetComponents<MeshRenderer>()) UnityEngine.Object.DestroyImmediate(mr);
foreach (var an in root.GetComponents<Animator>()) UnityEngine.Object.DestroyImmediate(an);
var oldRda = FindType("Rukhanka.Hybrid.RigDefinitionAuthoring");
if (oldRda != null) { var ex = root.GetComponent(oldRda); if (ex != null) UnityEngine.Object.DestroyImmediate(ex); }
// Optional scale override (else keep the template's baked variant scale).
if (v.Scale > 0f) root.transform.localScale = new Vector3(v.Scale, v.Scale, v.Scale);
// Clone the Synty character (unlinked) and flatten its skeleton + SMRs under the ghost root.
var syntyAsset = AssetDatabase.LoadAssetAtPath<GameObject>(v.Synty);
var clone = (GameObject)UnityEngine.Object.Instantiate(syntyAsset);
var srcAnimator = clone.GetComponentInChildren<Animator>();
var avatar = srcAnimator != null ? srcAnimator.avatar : null;
var children = new List<Transform>();
foreach (Transform c in clone.transform) children.Add(c);
foreach (var c in children) c.SetParent(root.transform, false); // keep local transforms
UnityEngine.Object.DestroyImmediate(clone);
// Feet-on-ground: offset the un-keyed Root bone (entity origin = capsule center ~1m up).
var rootBone = root.transform.Find("Root");
if (rootBone != null)
{
var lp = rootBone.localPosition;
lp.y = v.RootY;
rootBone.localPosition = lp;
}
else Debug.LogWarning($"[EnemyRigTools] No 'Root' bone under {v.Output}; feet offset skipped.");
// Deformation material on every SMR slot (else unskinned-static + "does not support skinning").
var mat = AssetDatabase.LoadAssetAtPath<Material>(v.Material);
if (mat == null) Debug.LogWarning($"[EnemyRigTools] Material missing: {v.Material}");
foreach (var smr in root.GetComponentsInChildren<SkinnedMeshRenderer>(true))
{
var mats = smr.sharedMaterials;
for (int i = 0; i < mats.Length; i++) mats[i] = mat;
smr.sharedMaterials = mats;
}
// Animator on the ghost root (the entity that holds EnemyAuthoring + the Rukhanka param buffer).
var anim = root.GetComponent<Animator>();
if (anim == null) anim = root.AddComponent<Animator>();
anim.avatar = avatar;
anim.runtimeAnimatorController = AssetDatabase.LoadAssetAtPath<RuntimeAnimatorController>(EnemyController);
anim.applyRootMotion = false;
// RigDefinitionAuthoring (Rukhanka.Hybrid) via reflection — CPU engine, match the player rig.
AddRigDefinition(root);
PrefabUtility.SaveAsPrefabAsset(root, v.Output);
Debug.Log($"[EnemyRigTools] Built {v.Name} -> {v.Output} (rootY={v.RootY}).");
}
finally
{
PrefabUtility.UnloadPrefabContents(root);
}
}
static void AddRigDefinition(GameObject root)
{
var t = FindType("Rukhanka.Hybrid.RigDefinitionAuthoring");
if (t == null) { Debug.LogError("[EnemyRigTools] RigDefinitionAuthoring type not found (Rukhanka.Hybrid)."); return; }
var rda = root.GetComponent(t);
if (rda == null) rda = root.AddComponent(t);
SetMember(rda, "applyRootMotion", false);
SetMember(rda, "boneEntityStrippingMode", 1); // match Player.prefab
SetMember(rda, "animationEngine", 0); // 0 = CPU
EditorUtility.SetDirty(rda);
}
static Type FindType(string fullName)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
var t = asm.GetType(fullName);
if (t != null) return t;
}
return null;
}
static void SetMember(object o, string name, object val)
{
const BindingFlags BF = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
var f = o.GetType().GetField(name, BF);
if (f != null)
{
object v = f.FieldType.IsEnum ? Enum.ToObject(f.FieldType, Convert.ToInt32(val))
: Convert.ChangeType(val, f.FieldType);
f.SetValue(o, v);
return;
}
var p = o.GetType().GetProperty(name, BF);
if (p != null && p.CanWrite)
{
object v = p.PropertyType.IsEnum ? Enum.ToObject(p.PropertyType, Convert.ToInt32(val))
: Convert.ChangeType(val, p.PropertyType);
p.SetValue(o, v);
return;
}
Debug.LogWarning($"[EnemyRigTools] Field/prop '{name}' not found on {o.GetType().Name}.");
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 181b2a09275156c498049e0c8ba54125
@@ -86,7 +86,10 @@ namespace ProjectM.Server
var ecb = new EntityCommandBuffer(Allocator.Temp); var ecb = new EntityCommandBuffer(Allocator.Temp);
var husk = ecb.Instantiate(prefabs[prefabIdx].Prefab); var husk = ecb.Instantiate(prefabs[prefabIdx].Prefab);
ecb.SetComponent(husk, LocalTransform.FromPosition(pos)); // Preserve the prefab's baked variant Scale (a replicated [GhostField]) + rotation;
// LocalTransform.FromPosition() would reset Scale->1, shrinking/growing animated variants.
var baked = state.EntityManager.GetComponentData<LocalTransform>(prefabs[prefabIdx].Prefab);
ecb.SetComponent(husk, baked.WithPosition(pos));
// Husks belong to the base region (hidden from expedition players by relevancy). // Husks belong to the base region (hidden from expedition players by relevancy).
ecb.AddComponent(husk, new RegionTag { Region = RegionId.Base }); ecb.AddComponent(husk, new RegionTag { Region = RegionId.Base });
ecb.Playback(state.EntityManager); ecb.Playback(state.EntityManager);
@@ -28,5 +28,16 @@ namespace ProjectM.Simulation
local = math.clamp(local, -1f, 1f); local = math.clamp(local, -1f, 1f);
return new float3(local.x, local.y, speed); return new float3(local.x, local.y, speed);
} }
/// <summary>
/// Planar (XZ) forward from a world rotation, normalized. Degenerate -> world +Z. Used as the facing
/// for enemies (the server writes LocalTransform.Rotation toward the target each tick in EnemyAISystem).
/// </summary>
public static float2 PlanarForward(quaternion rot)
{
float3 f = math.mul(rot, new float3(0f, 0f, 1f));
float2 p = f.xz;
return math.lengthsq(p) > 1e-6f ? math.normalize(p) : new float2(0f, 1f);
}
} }
} }
+3 -3
View File
@@ -705,9 +705,9 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.WaveDirectorAuthoring m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.WaveDirectorAuthoring
EnemyPrefabs: EnemyPrefabs:
- {fileID: 3885353946372160549, guid: 84c92c40b6b720441ac3a78870c0bba4, type: 3} - {fileID: 3885353946372160549, guid: a6c2004a3cc32cc44b1bb7a795f86519, type: 3}
- {fileID: 3885353946372160549, guid: 9855c5a5d578bb74ba2fb0d41a73a3b9, type: 3} - {fileID: 3885353946372160549, guid: f77a36036567c814496e6c59c42b2082, type: 3}
- {fileID: 3885353946372160549, guid: 1bc4c3736da534a42a7040fcbe9c92d5, type: 3} - {fileID: 3885353946372160549, guid: 31d233e9e507acf45a411f8ab0997bed, type: 3}
RingRadius: 16 RingRadius: 16
RingSlots: 10 RingSlots: 10
BaseCount: 4 BaseCount: 4