Animate enemies: client-derived Rukhanka rigs (Werewolf/Kaiju Husks)
Extends the DR-022 player pipeline to Husk enemies. A Husk is an ownerless interpolated ghost = structurally a remote player, so the new client-only EnemyAnimationDriveSystem mirrors PlayerAnimationDriveSystem's remote path: velocity from LocalTransform-delta (prevPos cache, pruned every frame), facing from LocalTransform.Rotation (AnimParamMath.PlanarForward), maxSpeed from baked EnemyStats, IsAttacking from the already-replicated AttackWindup telegraph. No new [GhostField], no server/asmdef/ghost-hash change. Monster-mash roster: Werewolf (Grunt), Werewolf-Undead (Swarmer), Kaiju (Brute), built by the reusable, GUID-preserving EnemyRigTools editor tool (materials + AC_EnemyTopDown + EnemyAttackWindup clip + 3 rigged prefabs). WaveSystem now preserves the baked variant Scale (was reset to 1 by LocalTransform.FromPosition). See DR-023. EditMode 208/208; validated in Play (rigs skin, scales replicate, locomotion + attack telegraph drive correctly). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -705,9 +705,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.WaveDirectorAuthoring
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EnemyPrefabs:
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- {fileID: 3885353946372160549, guid: 84c92c40b6b720441ac3a78870c0bba4, type: 3}
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- {fileID: 3885353946372160549, guid: 9855c5a5d578bb74ba2fb0d41a73a3b9, type: 3}
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- {fileID: 3885353946372160549, guid: 1bc4c3736da534a42a7040fcbe9c92d5, type: 3}
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- {fileID: 3885353946372160549, guid: a6c2004a3cc32cc44b1bb7a795f86519, type: 3}
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- {fileID: 3885353946372160549, guid: f77a36036567c814496e6c59c42b2082, type: 3}
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- {fileID: 3885353946372160549, guid: 31d233e9e507acf45a411f8ab0997bed, type: 3}
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RingRadius: 16
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RingSlots: 10
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BaseCount: 4
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