EB-2: felt spend - turrets burn a shared Charge pool, ledger-fed Fabricator mints it from Ore
Mined Ore now has an ongoing sink: a ledger-fed Fabricator converts Ore->Charge (1 Ore -> 3 Charge / 30t) and turrets spend Charge per shot, soft-failing (no shot, no cooldown burn) when the shared pool runs dry. - ResourceId.Charge=4 rides the existing [GhostField] StorageEntry ledger (no new wire). - TurretFireSystem: single ledger resolve + atomic spend / soft-fail / partial-refund. - Fabricator.InputFromLedger (byte, server-only) feeds input from the shared ledger, read live in-loop so two machines split a finite pool; both modes deposit to ledger. - HudSystem: violet Charge chip + global quiet-turret cue when siege && Charge==0. - StorageMath.TotalOf backs the affordability read; catalog re-enables the Fabricator (4 entries). See DR-033. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -901,7 +901,7 @@ MonoBehaviour:
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PylonCostOre: 2
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HarvesterPrefab: {fileID: 0}
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HarvesterCostOre: 20
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FabricatorPrefab: {fileID: 0}
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FabricatorPrefab: {fileID: 3885353946372160549, guid: 8dd9baab4cbf6c04f9320ed5ed764c65, type: 3}
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FabricatorCostOre: 30
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ConveyorPrefab: {fileID: 0}
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ConveyorCostOre: 2
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