EB-2: felt spend - turrets burn a shared Charge pool, ledger-fed Fabricator mints it from Ore
Mined Ore now has an ongoing sink: a ledger-fed Fabricator converts Ore->Charge (1 Ore -> 3 Charge / 30t) and turrets spend Charge per shot, soft-failing (no shot, no cooldown burn) when the shared pool runs dry. - ResourceId.Charge=4 rides the existing [GhostField] StorageEntry ledger (no new wire). - TurretFireSystem: single ledger resolve + atomic spend / soft-fail / partial-refund. - Fabricator.InputFromLedger (byte, server-only) feeds input from the shared ledger, read live in-loop so two machines split a finite pool; both modes deposit to ledger. - HudSystem: violet Charge chip + global quiet-turret cue when siege && Charge==0. - StorageMath.TotalOf backs the affordability read; catalog re-enables the Fabricator (4 entries). See DR-033. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -33,6 +33,10 @@ namespace ProjectM.Simulation
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public byte OutResourceId;
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public int OutAmount;
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public int PeriodTicks;
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/// <summary>EB-2: 0 = consume the input from the MachineInput buffer (the M7 conveyor chain); !=0 = consume
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/// the input from the SHARED ledger (a base-loop ledger-fed Fabricator, e.g. Ore -> Charge). Server-only, NO [GhostField].</summary>
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public byte InputFromLedger;
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}
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/// <summary>
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