EB-2: felt spend - turrets burn a shared Charge pool, ledger-fed Fabricator mints it from Ore

Mined Ore now has an ongoing sink: a ledger-fed Fabricator converts Ore->Charge
(1 Ore -> 3 Charge / 30t) and turrets spend Charge per shot, soft-failing (no
shot, no cooldown burn) when the shared pool runs dry.

- ResourceId.Charge=4 rides the existing [GhostField] StorageEntry ledger (no new wire).
- TurretFireSystem: single ledger resolve + atomic spend / soft-fail / partial-refund.
- Fabricator.InputFromLedger (byte, server-only) feeds input from the shared ledger,
  read live in-loop so two machines split a finite pool; both modes deposit to ledger.
- HudSystem: violet Charge chip + global quiet-turret cue when siege && Charge==0.
- StorageMath.TotalOf backs the affordability read; catalog re-enables the Fabricator (4 entries).

See DR-033.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-12 19:14:52 -07:00
parent e04cdea44f
commit 2da29783fd
10 changed files with 94 additions and 28 deletions
@@ -75,16 +75,21 @@ namespace ProjectM.Server
byte inId = fab.ValueRO.InResourceId;
int inAmount = fab.ValueRO.InAmount;
// Input-limited: never produce more than the buffered input affords (no mint-from-nothing). A
// zero/negative recipe input amount is treated as unsatisfiable rather than dividing by zero.
int affordable = inAmount > 0
? MachineSlotMath.TotalOf(input, inId) / inAmount
: 0;
// Input-limited: never produce more than the available input affords (no mint-from-nothing). EB-2:
// a ledger-fed Fabricator (InputFromLedger != 0) sources its input from the SHARED ledger (read LIVE
// here so a 2nd ledger-fed Fabricator sees the 1st's same-tick withdrawal) instead of MachineInput;
// both modes deposit the output to the ledger. A zero/negative input amount is unsatisfiable.
bool fromLedger = fab.ValueRO.InputFromLedger != 0;
int available = fromLedger ? StorageMath.TotalOf(ledger, inId) : MachineSlotMath.TotalOf(input, inId);
int affordable = inAmount > 0 ? available / inAmount : 0;
int runs = math.min(cycles, affordable);
if (runs > 0)
{
MachineSlotMath.Withdraw(input, inId, inAmount * runs);
if (fromLedger)
StorageMath.Withdraw(ledger, inId, inAmount * runs);
else
MachineSlotMath.Withdraw(input, inId, inAmount * runs);
StorageMath.Deposit(ledger, (ushort)fab.ValueRO.OutResourceId, fab.ValueRO.OutAmount * runs);
}