EB-2: felt spend - turrets burn a shared Charge pool, ledger-fed Fabricator mints it from Ore
Mined Ore now has an ongoing sink: a ledger-fed Fabricator converts Ore->Charge (1 Ore -> 3 Charge / 30t) and turrets spend Charge per shot, soft-failing (no shot, no cooldown burn) when the shared pool runs dry. - ResourceId.Charge=4 rides the existing [GhostField] StorageEntry ledger (no new wire). - TurretFireSystem: single ledger resolve + atomic spend / soft-fail / partial-refund. - Fabricator.InputFromLedger (byte, server-only) feeds input from the shared ledger, read live in-loop so two machines split a finite pool; both modes deposit to ledger. - HudSystem: violet Charge chip + global quiet-turret cue when siege && Charge==0. - StorageMath.TotalOf backs the affordability read; catalog re-enables the Fabricator (4 entries). See DR-033. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -75,16 +75,21 @@ namespace ProjectM.Server
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byte inId = fab.ValueRO.InResourceId;
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int inAmount = fab.ValueRO.InAmount;
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// Input-limited: never produce more than the buffered input affords (no mint-from-nothing). A
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// zero/negative recipe input amount is treated as unsatisfiable rather than dividing by zero.
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int affordable = inAmount > 0
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? MachineSlotMath.TotalOf(input, inId) / inAmount
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: 0;
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// Input-limited: never produce more than the available input affords (no mint-from-nothing). EB-2:
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// a ledger-fed Fabricator (InputFromLedger != 0) sources its input from the SHARED ledger (read LIVE
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// here so a 2nd ledger-fed Fabricator sees the 1st's same-tick withdrawal) instead of MachineInput;
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// both modes deposit the output to the ledger. A zero/negative input amount is unsatisfiable.
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bool fromLedger = fab.ValueRO.InputFromLedger != 0;
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int available = fromLedger ? StorageMath.TotalOf(ledger, inId) : MachineSlotMath.TotalOf(input, inId);
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int affordable = inAmount > 0 ? available / inAmount : 0;
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int runs = math.min(cycles, affordable);
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if (runs > 0)
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{
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MachineSlotMath.Withdraw(input, inId, inAmount * runs);
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if (fromLedger)
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StorageMath.Withdraw(ledger, inId, inAmount * runs);
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else
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MachineSlotMath.Withdraw(input, inId, inAmount * runs);
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StorageMath.Deposit(ledger, (ushort)fab.ValueRO.OutResourceId, fab.ValueRO.OutAmount * runs);
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}
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