EB-2: felt spend - turrets burn a shared Charge pool, ledger-fed Fabricator mints it from Ore
Mined Ore now has an ongoing sink: a ledger-fed Fabricator converts Ore->Charge (1 Ore -> 3 Charge / 30t) and turrets spend Charge per shot, soft-failing (no shot, no cooldown burn) when the shared pool runs dry. - ResourceId.Charge=4 rides the existing [GhostField] StorageEntry ledger (no new wire). - TurretFireSystem: single ledger resolve + atomic spend / soft-fail / partial-refund. - Fabricator.InputFromLedger (byte, server-only) feeds input from the shared ledger, read live in-loop so two machines split a finite pool; both modes deposit to ledger. - HudSystem: violet Charge chip + global quiet-turret cue when siege && Charge==0. - StorageMath.TotalOf backs the affordability read; catalog re-enables the Fabricator (4 entries). See DR-033. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -6,19 +6,23 @@ namespace ProjectM.Authoring
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{
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/// <summary>
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/// Authoring for a Fabricator machine ghost prefab. Bakes <see cref="PlacedStructure"/>{Type=Fabricator} +
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/// <see cref="Fabricator"/> recipe + an empty <see cref="MachineInput"/> buffer (a conveyor fills it; the
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/// fabricator deposits its output directly into the GLOBAL ledger, so it needs no output buffer). Default
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/// recipe: 2 Ore -> 1 Aether (both existing resources — the "auto-gather existing resources" terminal).
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/// <see cref="Fabricator"/> recipe + a (kept) empty <see cref="MachineInput"/> buffer — the production query
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/// needs the buffer as a column, but a ledger-fed Fabricator ignores it. It deposits its output directly into
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/// the GLOBAL ledger, so it needs no output buffer. Default recipe (EB-2): 1 Ore -> 3 Charge, ledger-fed
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/// (<see cref="Fabricator.InputFromLedger"/> != 0) — mints the turret-ammo Charge that <c>TurretFireSystem</c>
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/// spends per shot.
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/// </summary>
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public class FabricatorAuthoring : MonoBehaviour
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{
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[Tooltip("Input resource id consumed per run (1=Aether, 2=Ore, 3=Biomass).")]
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public byte InResourceId = 2; // Ore
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[Min(1)] public int InAmount = 2;
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[Tooltip("Output resource id deposited to the global ledger.")]
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public byte OutResourceId = 1; // Aether
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[Min(1)] public int OutAmount = 1;
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[Min(1)] public int PeriodTicks = 90;
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[Min(1)] public int InAmount = 1;
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[Tooltip("Output resource id deposited to the global ledger (4 = EB-2 Charge / turret ammo).")]
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public byte OutResourceId = 4; // Charge
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[Min(1)] public int OutAmount = 3;
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[Min(1)] public int PeriodTicks = 30;
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[Tooltip("EB-2: 1 = ledger-fed (consume the input from the shared ledger; no conveyor). 0 = M7 MachineInput chain.")]
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public byte InputFromLedger = 1;
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private class FabricatorBaker : Baker<FabricatorAuthoring>
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{
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@@ -39,6 +43,7 @@ namespace ProjectM.Authoring
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OutResourceId = authoring.OutResourceId,
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OutAmount = authoring.OutAmount,
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PeriodTicks = authoring.PeriodTicks,
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InputFromLedger = authoring.InputFromLedger,
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});
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AddBuffer<MachineInput>(entity);
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}
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