G6+G4: Cone damage-at-contact + zone fill telegraph (ZoneEffect GhostFields) + co-op saturation budget
Cone/SpecialSlam damage lands at its visual contact via ConeContactPending (knob 32, 0=legacy; early-flush + resolve re-validate; death + BOTH class-swap paths drop armed pendings — fixes the shipped melee death-strand in the same stroke). Zones: [GhostField] Caster/Radius/NextTick + ZoneTelegraphSystem (Geyser latch contract on InterpolationTick; rim = true radius; arm grows, persistent phase drains). Cone cues latch to contact (FireStartRaw, C14); TuningConfig.Defaults() fallback at client cue sites (release-build timing fix). G4: SaturationMath ally-FX degrade (living-enemy census, solo-exempt; enemy telegraphs structurally exempt) + CombatStressDebug + overlay saturation rows. Reviews wf_98bf1268 (13 confirmed folded) / wf_9757d214 (5 confirmed fixed). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -222,6 +222,14 @@ namespace ProjectM.Client
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/// <summary>Marker glyph font size (px).</summary>
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public static float EnemyMarkerSize;
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// ---- 07-21 G4: co-op saturation budget (guidelines G4 — SoD's failure is our ceiling) ----
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/// <summary>Live enemy count at which ALLY-attributed FX (remote arcs, remote shakes) begin to degrade. Local-player FX and enemy telegraphs NEVER degrade.</summary>
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public static int AllyFxDegradeStart;
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/// <summary>Live enemy count at which ally FX sit at AllyFxFloor.</summary>
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public static int AllyFxDegradeFull;
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/// <summary>Ally-FX brightness/shake floor under full saturation (0..1).</summary>
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public static float AllyFxFloor;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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public static void ResetDefaults()
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{
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@@ -328,6 +336,10 @@ namespace ProjectM.Client
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EnemyMarkerMinAlpha = 0.28f;
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EnemyMarkerColor = new Color(1f, 0.86f, 0.3f, 1f); // warm amber, reads over the cool world
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EnemyMarkerSize = 24f;
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// 07-21 G4 co-op saturation budget (review wf_98bf1268)
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AllyFxDegradeStart = 8;
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AllyFxDegradeFull = 16;
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AllyFxFloor = 0.35f;
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}
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}
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}
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