First-run onboarding: contextual coach-marks + How-to-Play card + dev replay toggle
Teaches the deep, interlocking loop — especially the inverted win condition (you win by CLEARING EXPEDITIONS, not by surviving base sieges; DR-042/DR-043). - OnboardingSystem: client-only observe-only PresentationSystemGroup overlay (own UIDocument @ sortingOrder 60), soft-gated 10-beat coach-mark sequence with a world-space ▶ pointer; never mutates sim / never destroys a ghost. - OnboardingStepMath: pure, unit-tested step machine (snapshot + IsSatisfied + scheme-aware prompts + pointer kinds + persisted-mask helpers). - HowToPlayPanel: tabbed reference card (Controls / The Loop / Build / Threats / Win-Lose), reachable from the main menu and the pause overlay. - Per-client client-local state in GameSettings (TutorialHints + OnboardingMask bitmask, additive) — a Join client keeps its own; a host save-wipe never re-teaches. Settings toggle + menu "Replay Tutorial". - Dev "Force Each Launch" toggle (GameSettings.ForceOnboardingEachLaunch): SettingsService.Boot wipes the mask + forces hints on in-memory every launch so the tutorial always replays fresh. - HudSystem suppresses its own location hint while onboarding is active (single prompt voice), via OnboardingState + [UpdateAfter(OnboardingSystem)]. Validated green: 20/20 EditMode; Play smoke confirmed overlay render, clean U+25B6 pointer glyph, no system sort-cycle, and the force-wipe end-to-end. Docs: DR-043 + session log; reusable lesson archived in the build-gotchas note. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -59,6 +59,19 @@ namespace ProjectM.Client
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card.Add(VolumeRow("Music", working.Music, v => { working.Music = v; GameVolume.Music = v; }));
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card.Add(VolumeRow("SFX", working.Sfx, v => { working.Sfx = v; GameVolume.Sfx = v; }));
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// ---------------- Onboarding ----------------
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card.Add(MenuUi.Caption("— ONBOARDING —"));
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string[] onoff = { "Off", "On" };
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card.Add(CycleRow("Tutorial Hints",
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() => onoff[Mathf.Clamp(working.TutorialHints, 0, 1)],
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dir => working.TutorialHints = Wrap(working.TutorialHints + dir, 2)));
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// DEV: forces the first-run coach-marks to replay fresh on every launch (wipes the completed-step mask at
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// each boot — see SettingsService.Boot). Off = normal once-only first-run behaviour.
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card.Add(CycleRow("Force Each Launch (Dev)",
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() => onoff[Mathf.Clamp(working.ForceOnboardingEachLaunch, 0, 1)],
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dir => working.ForceOnboardingEachLaunch = Wrap(working.ForceOnboardingEachLaunch + dir, 2)));
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// ---------------- Buttons ----------------
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var apply = MenuUi.Button("Apply", () => SettingsService.SaveAndApply(working));
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apply.style.backgroundColor = new Color(0.12f, 0.30f, 0.22f, 1f);
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