First-run onboarding: contextual coach-marks + How-to-Play card + dev replay toggle
Teaches the deep, interlocking loop — especially the inverted win condition (you win by CLEARING EXPEDITIONS, not by surviving base sieges; DR-042/DR-043). - OnboardingSystem: client-only observe-only PresentationSystemGroup overlay (own UIDocument @ sortingOrder 60), soft-gated 10-beat coach-mark sequence with a world-space ▶ pointer; never mutates sim / never destroys a ghost. - OnboardingStepMath: pure, unit-tested step machine (snapshot + IsSatisfied + scheme-aware prompts + pointer kinds + persisted-mask helpers). - HowToPlayPanel: tabbed reference card (Controls / The Loop / Build / Threats / Win-Lose), reachable from the main menu and the pause overlay. - Per-client client-local state in GameSettings (TutorialHints + OnboardingMask bitmask, additive) — a Join client keeps its own; a host save-wipe never re-teaches. Settings toggle + menu "Replay Tutorial". - Dev "Force Each Launch" toggle (GameSettings.ForceOnboardingEachLaunch): SettingsService.Boot wipes the mask + forces hints on in-memory every launch so the tutorial always replays fresh. - HudSystem suppresses its own location hint while onboarding is active (single prompt voice), via OnboardingState + [UpdateAfter(OnboardingSystem)]. Validated green: 20/20 EditMode; Play smoke confirmed overlay render, clean U+25B6 pointer glyph, no system sort-cycle, and the force-wipe end-to-end. Docs: DR-043 + session log; reusable lesson archived in the build-gotchas note. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -22,6 +22,7 @@ namespace ProjectM.Client
|
||||
/// </summary>
|
||||
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation)]
|
||||
[UpdateInGroup(typeof(PresentationSystemGroup))]
|
||||
[UpdateAfter(typeof(OnboardingSystem))] // read OnboardingState.Active same-frame (single prompt voice)
|
||||
public partial class HudSystem : SystemBase
|
||||
{
|
||||
// ---- palette (Aether language; Synty white skins are tinted into these) ----
|
||||
@@ -290,6 +291,9 @@ namespace ProjectM.Client
|
||||
_locationText.text = "BASE OVERRUN - resources lost; the Core will recover";
|
||||
_locationText.style.color = new Color(1f, 0.3f, 0.25f);
|
||||
}
|
||||
// First-run onboarding owns the prompt voice: while a coach-mark step is showing, blank the HUD's own
|
||||
// location/gate hint so the player sees a single prompt (OnboardingSystem drives its own overlay).
|
||||
if (OnboardingState.Active) _locationText.text = "";
|
||||
// ---- END-2: terminal run banner (Victory / Loss), observed from the replicated RunOutcome ----
|
||||
if (SystemAPI.TryGetSingleton<RunOutcome>(out var runOutcome) && runOutcome.Value != RunOutcomeId.InProgress)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user