Attack Boon Changes
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@@ -15,5 +15,13 @@ namespace ProjectM.Simulation
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{
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/// <summary>Server tick the corpse despawns (via <c>TickUtil.NonZero</c>; compared via <c>NetworkTick</c>).</summary>
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public uint UntilTick;
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/// <summary>Phase 1.7: NetworkId of the player credited with the kill (the last player-sourced DamageEvent
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/// drained this tick), or -1 if none. Read once by <c>KillRewardSystem</c> for on-kill boons (Siphon/Frenzy).</summary>
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public int KillerNetId;
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/// <summary>Phase 1.7: 0 until <c>KillRewardSystem</c> has granted this corpse's on-kill rewards (idempotent
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/// value latch — no structural change, no edge-detection).</summary>
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public byte Rewarded;
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}
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}
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