Attack Boon Changes
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@@ -32,6 +32,9 @@ namespace ProjectM.Authoring
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Damage = authoring.Damage,
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Range = authoring.Range
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});
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// Phase 1.7: server-only pierce/chain/pull state, baked inert; seeded at spawn by AbilityFireSystem
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// (a separate component keeps the Projectile ghost hash frozen).
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AddComponent<ProjectileEffectState>(entity);
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}
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}
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}
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