Attack Boon Changes
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@@ -32,6 +32,9 @@ namespace ProjectM.Authoring
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Damage = authoring.Damage,
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Range = authoring.Range
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});
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// Phase 1.7: server-only pierce/chain/pull state, baked inert; seeded at spawn by AbilityFireSystem
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// (a separate component keeps the Projectile ghost hash frozen).
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AddComponent<ProjectileEffectState>(entity);
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}
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}
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}
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@@ -105,6 +105,10 @@ namespace ProjectM.Authoring
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// flag + the owner-only choice-of-3 boon offer (inert until Step 9's BoonOfferSystem lights it up).
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AddComponent<PlayerReady>(entity);
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AddComponent<BoonOffer>(entity);
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// Phase 1.7 boon overhaul: the mechanic-changer state (replicated SendToOwner, baked inert, zeroed on
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// the Returning edge) + the server-only Blade-Dash per-dash dedup accumulator (non-replicated).
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AddComponent<BoonEffects>(entity);
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AddComponent<DashTrailState>(entity);
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}
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}
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}
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