Hygiene B4c: clean dedup helpers (knockback, bakers, editor rig)
- KnockbackUtil.Stamp: shared knockback-stamp used by AbilityFireSystem + MeleeComboSystem (guard + planar normalize + write; speed passed in). - BakerStructureExt: AddPlacedStructure/AddDamageable extensions on Baker<T>; rewired Turret/Structure/Harvester/Conveyor/Fabricator bakers (baked data + serialized fields unchanged). - EnemyPrefabBakeExt.AddEnemyPrefabPool: shared prefab-buffer bake for ZoneEnemyDirector/WaveDirector authoring (fields stay flat — no serialization change). - Editor AnimRigUtil (HasParam + root-yaw overlay clip) shared by PlayerRigTools/EnemyRigTools; EnemyRigTools.MakeMat now GUID-preserving (CopySerialized over existing) — the composite AnimatorController copy left as-is with a caveat comment. 466/466 EditMode tests pass, 0 warnings. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -248,13 +248,9 @@ namespace ProjectM.Simulation
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SourceNetworkId = c.OwnerId,
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SourceTick = c.Stamp,
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});
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if (c.KnockSpeed > 0f && m_KnockbackLookup.HasComponent(target) && !m_BossLookup.HasComponent(target))
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{
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float3 d3 = enemyPositions[i] - c.From;
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float2 kdir = new float2(d3.x, d3.z);
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kdir = math.lengthsq(kdir) > 1e-6f ? math.normalize(kdir) : c.Face;
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m_KnockbackLookup[target] = new KnockbackState { Dir = kdir, Speed = c.KnockSpeed, UntilTick = c.KnockUntil };
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}
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if (c.KnockSpeed > 0f)
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KnockbackUtil.Stamp(ref m_KnockbackLookup, m_BossLookup, target,
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c.From, enemyPositions[i], c.Face, c.KnockSpeed, c.KnockUntil);
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}
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}
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// HARVEST: deplete every node/clutter in each swing's cone, crediting the shared ledger; write
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