Hygiene B4c: clean dedup helpers (knockback, bakers, editor rig)
- KnockbackUtil.Stamp: shared knockback-stamp used by AbilityFireSystem + MeleeComboSystem (guard + planar normalize + write; speed passed in). - BakerStructureExt: AddPlacedStructure/AddDamageable extensions on Baker<T>; rewired Turret/Structure/Harvester/Conveyor/Fabricator bakers (baked data + serialized fields unchanged). - EnemyPrefabBakeExt.AddEnemyPrefabPool: shared prefab-buffer bake for ZoneEnemyDirector/WaveDirector authoring (fields stay flat — no serialization change). - Editor AnimRigUtil (HasParam + root-yaw overlay clip) shared by PlayerRigTools/EnemyRigTools; EnemyRigTools.MakeMat now GUID-preserving (CopySerialized over existing) — the composite AnimatorController copy left as-is with a caveat comment. 466/466 EditMode tests pass, 0 warnings. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -60,15 +60,7 @@ namespace ProjectM.Authoring
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ClusterTightRadius = authoring.ClusterTightRadius,
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});
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var buffer = AddBuffer<WaveEnemyPrefab>(entity);
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if (authoring.EnemyPrefabs != null)
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{
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foreach (var prefab in authoring.EnemyPrefabs)
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{
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if (prefab != null)
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buffer.Add(new WaveEnemyPrefab { Prefab = GetEntity(prefab, TransformUsageFlags.Dynamic) });
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}
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}
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this.AddEnemyPrefabPool<WaveDirectorAuthoring, WaveEnemyPrefab>(entity, authoring.EnemyPrefabs, e => new WaveEnemyPrefab { Prefab = e });
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AddComponent(entity, new WaveState
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{
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@@ -58,15 +58,7 @@ namespace ProjectM.Authoring
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ClusterTightRadius = authoring.ClusterTightRadius,
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});
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var buffer = AddBuffer<ZoneEnemyPrefab>(entity);
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if (authoring.EnemyPrefabs != null)
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{
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foreach (var prefab in authoring.EnemyPrefabs)
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{
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if (prefab != null)
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buffer.Add(new ZoneEnemyPrefab { Prefab = GetEntity(prefab, TransformUsageFlags.Dynamic) });
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}
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}
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this.AddEnemyPrefabPool<ZoneEnemyDirectorAuthoring, ZoneEnemyPrefab>(entity, authoring.EnemyPrefabs, e => new ZoneEnemyPrefab { Prefab = e });
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AddComponent(entity, new ZoneEnemyState
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{
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