Hygiene B4c: clean dedup helpers (knockback, bakers, editor rig)

- KnockbackUtil.Stamp: shared knockback-stamp used by AbilityFireSystem + MeleeComboSystem (guard + planar normalize + write; speed passed in).
- BakerStructureExt: AddPlacedStructure/AddDamageable extensions on Baker<T>; rewired Turret/Structure/Harvester/Conveyor/Fabricator bakers (baked data + serialized fields unchanged).
- EnemyPrefabBakeExt.AddEnemyPrefabPool: shared prefab-buffer bake for ZoneEnemyDirector/WaveDirector authoring (fields stay flat — no serialization change).
- Editor AnimRigUtil (HasParam + root-yaw overlay clip) shared by PlayerRigTools/EnemyRigTools; EnemyRigTools.MakeMat now GUID-preserving (CopySerialized over existing) — the composite AnimatorController copy left as-is with a caveat comment.

466/466 EditMode tests pass, 0 warnings.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-08 21:26:23 -07:00
parent e27a495530
commit 21a4c71413
19 changed files with 189 additions and 121 deletions
@@ -0,0 +1,39 @@
using ProjectM.Simulation;
using Unity.Entities;
using UnityEngine;
namespace ProjectM.Authoring
{
/// <summary>
/// Baker helpers shared by the build-structure / automation-machine bakers. These emit the SAME component data
/// the bakers wrote inline before (no serialized authoring field or baked component change) — they only
/// deduplicate the repeated <see cref="PlacedStructure"/> stamp and the damageable triad
/// (<see cref="Health"/> + <see cref="DamageEvent"/> buffer + <see cref="Destructible"/>). Extension methods on
/// the concrete <see cref="Baker{TAuthoringType}"/> (not IBaker, whose AddComponent/AddBuffer are obsolete) so
/// the non-obsolete public Baker API resolves.
/// </summary>
public static class BakerStructureExt
{
/// <summary>Stamp PlacedStructure{Type=type} with the standard baked defaults (Cell/NextTick/LastProcessedTick set at placement).</summary>
public static void AddPlacedStructure<TAuthoring>(this Baker<TAuthoring> baker, Entity e, byte type)
where TAuthoring : Component
{
baker.AddComponent(e, new PlacedStructure
{
Type = type,
Cell = default,
NextTick = 0u,
LastProcessedTick = 0u,
});
}
/// <summary>Make an entity damageable/destructible: Health{Current=Max=maxHp} + the required DamageEvent buffer + Destructible tag.</summary>
public static void AddDamageable<TAuthoring>(this Baker<TAuthoring> baker, Entity e, float maxHp)
where TAuthoring : Component
{
baker.AddComponent(e, new Health { Current = maxHp, Max = maxHp });
baker.AddBuffer<DamageEvent>(e);
baker.AddComponent<Destructible>(e);
}
}
}