Docs: foot-skate + flat-terrain fix round appended to the 07-16 session log
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -93,6 +93,12 @@ Validation: 411/411 EditMode green · Play zero errors (incl. the Rukhanka addit
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All feel values live on `FeelConfig` defaults (compile-time; overlay rows for the new knobs on request).
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All feel values live on `FeelConfig` defaults (compile-time; overlay rows for the new knobs on request).
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## Operator fix round (same day): foot-skate + terrain height
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- **Foot-skate** (trudge natural travel ~0.7 u/s vs MoveSpeed 6 → gliding): (1) trudge **re-authored v2** — long strides (UpperLeg +40/−26°), 32f cycle → natural ~1.7 u/s (`A_Walk_Trudge_v1` kept in the blend); (2) **`StrideScale` speed-parameter** on the Locomotion state (`speedParameterActive`, state speed back to 1.0 — the fixed ×0.85 retime is superseded): `PlayerAnimationDriveSystem` drives it as `clamp(planarSpeed / FeelConfig.TrudgeNaturalSpeed(1.7), 0.5, 2.75)` for local AND remote players — cadence now tracks the real (drifting) velocity at any speed. Live-verified: StrideScale 2.59 mid-walk. Residual: at absolute top speed the clamp leaves a little slide — if the heavy fantasy still fights MoveSpeed 6, the lever is MoveSpeed itself (no live knob yet; say the word).
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- **Terrain flattened in all instances**: the only height-y walkable ground was `Seabed [SM_Seabed_Staging 46×2.9×46]` inside `Env_SeabedKit.prefab` (used by Game/DevSandbox/ArtStaging, all unscaled at origin; subscenes carry no ground meshes). Prefab child squashed to `scale.y 0.01` + seated so the surface sits at y≈0.05 under the feet (visual-only mesh, no collider; the CC is Y-locked so this was always a visual lie). Verified in Play: flat plane, feet grounded, decor rocks/flora untouched.
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- 411/411 green after the round; Play zero errors.
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## Next session
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## Next session
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Operator eyes-on feel pass with the live knobs (turn rates, sharpness, footstep values), then pick from the gap list (recommend 1+3 first). Post-impl review findings (wf_9a8d6162-e72) to triage if any confirmed.
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Operator eyes-on feel pass with the live knobs (turn rates, sharpness, footstep values), then pick from the gap list (recommend 1+3 first). Post-impl review findings (wf_9a8d6162-e72) to triage if any confirmed.
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