Initial Combat Implementation
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using Unity.Entities;
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using Unity.Mathematics;
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namespace ProjectM.Simulation
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{
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/// <summary>
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/// Singleton describing how many upgrade pickups to spawn and where (mirrors TrainingDummySpawner).
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/// Consumed once by the server's UpgradePickupSpawnSystem.
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/// </summary>
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public struct UpgradePickupSpawner : IComponentData
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{
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public Entity Prefab;
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public float3 Origin;
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public int Count;
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public float Spacing;
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}
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}
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