Initial Combat Implementation
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using Unity.Entities;
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using Unity.Mathematics;
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namespace ProjectM.Simulation
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{
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/// <summary>
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/// Baked singleton describing the training-dummy field to spawn at world start. Consumed once by
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/// the server-only TrainingDummySpawnSystem, which instantiates <see cref="Count"/> dummies from
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/// <see cref="Prefab"/> and then destroys this singleton so the spawn runs exactly once. Not
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/// replicated — dummies are spawned authoritatively on the server and reach clients as ghosts.
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/// </summary>
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public struct TrainingDummySpawner : IComponentData
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{
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/// <summary>Baked entity prefab to instantiate for each dummy.</summary>
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public Entity Prefab;
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/// <summary>Number of dummies to spawn.</summary>
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public int Count;
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/// <summary>World-unit gap between consecutive dummies along the spawn line (X axis).</summary>
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public float Spacing;
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/// <summary>World-space position of the first dummy; subsequent dummies offset by <see cref="Spacing"/>.</summary>
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public float3 Origin;
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}
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}
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