Initial Combat Implementation

This commit is contained in:
Luis Gonzalez
2026-05-31 21:35:12 -07:00
parent 7fa77ce821
commit 1f647dd5e1
166 changed files with 93337 additions and 91 deletions
@@ -0,0 +1,43 @@
namespace ProjectM.Simulation
{
/// <summary>Stable, index-independent key for an authored ability definition in the AbilityDatabase blob.</summary>
public enum AbilityId : byte
{
None = 0,
Primary = 1,
FastLight = 2,
SlowHeavy = 3,
}
/// <summary>Stable key for an authored character-stats definition in the AbilityDatabase blob.</summary>
public enum CharacterId : byte
{
None = 0,
Default = 1,
}
/// <summary>
/// Which base stat a <see cref="StatModifier"/> targets. Replicated as a raw byte on the modifier
/// buffer to keep the generated ghost serializer trivial; mapped back to this enum only in StatMath.
/// </summary>
public enum StatTarget : byte
{
Damage = 0,
CooldownTicks = 1,
Range = 2,
ProjectileSpeed = 3,
AutoTargetRange = 4,
AutoTargetConeRadians = 5,
MoveSpeed = 6,
TurnRate = 7,
MaxHealth = 8,
}
/// <summary>How a <see cref="StatModifier"/> combines into the effective stat.</summary>
public enum ModOp : byte
{
Flat = 0, // additive: + Value
PercentAdd = 1, // additive percent, pooled into (1 + sum Value)
PercentMult = 2, // multiplicative percent, product of (1 + Value)
}
}