Initial Combat Implementation
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@@ -69,7 +69,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
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- {fileID: 2100000, guid: 14cdbac7bb1304e0ea4716a764261457, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -105,8 +105,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 766c44362be2b4fcaa872e6fb44fc42f, type: 3}
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m_Name:
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m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.PlayerAuthoring
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MoveSpeed: 6
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TurnRateDegreesPerSec: 720
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Character: {fileID: 11400000, guid: e675b529048144a41a2054c729180bce, type: 2}
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PrimaryAbility: {fileID: 11400000, guid: 013954d16c1ff4c1dad82495e38b4657, type: 2}
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FallbackMaxHealth: 100
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HitRadius: 0.6
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--- !u!114 &304484164735584996
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -144,5 +146,4 @@ MonoBehaviour:
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OptimizationMode: 0
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Importance: 1
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MaxSendRate: 0
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SingleWorldHostInterpolationSmoothing: 1
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prefabId:
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