Initial Combat Implementation

This commit is contained in:
Luis Gonzalez
2026-05-31 21:35:12 -07:00
parent 7fa77ce821
commit 1f647dd5e1
166 changed files with 93337 additions and 91 deletions
+5 -4
View File
@@ -69,7 +69,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
- {fileID: 2100000, guid: 14cdbac7bb1304e0ea4716a764261457, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
@@ -105,8 +105,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 766c44362be2b4fcaa872e6fb44fc42f, type: 3}
m_Name:
m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.PlayerAuthoring
MoveSpeed: 6
TurnRateDegreesPerSec: 720
Character: {fileID: 11400000, guid: e675b529048144a41a2054c729180bce, type: 2}
PrimaryAbility: {fileID: 11400000, guid: 013954d16c1ff4c1dad82495e38b4657, type: 2}
FallbackMaxHealth: 100
HitRadius: 0.6
--- !u!114 &304484164735584996
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -144,5 +146,4 @@ MonoBehaviour:
OptimizationMode: 0
Importance: 1
MaxSendRate: 0
SingleWorldHostInterpolationSmoothing: 1
prefabId: