Initial Combat Implementation
This commit is contained in:
@@ -0,0 +1,23 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 84b20ca889a744e888c8c3b3b723ec69, type: 3}
|
||||
m_Name: Ability_Primary
|
||||
m_EditorClassIdentifier: ProjectM.Authoring::ProjectM.Authoring.AbilityDefinition
|
||||
Id: 1
|
||||
DisplayName: Primary
|
||||
Damage: 20
|
||||
ProjectileSpeed: 25
|
||||
Range: 20
|
||||
AutoTargetRange: 12
|
||||
AutoTargetConeDegrees: 35
|
||||
CooldownTicks: 12
|
||||
ProjectilePrefab: {fileID: 8857056134628386430, guid: 700fb9c3f7cf94830a0ee78c4e4f1290, type: 3}
|
||||
Reference in New Issue
Block a user