HUD and Height Changes
This commit is contained in:
@@ -1,7 +1,16 @@
|
||||
---
|
||||
date: 2026-06-06
|
||||
type: session
|
||||
tags: [session, animation, rukhanka, synty, netcode, presentation, dots, slice]
|
||||
tags:
|
||||
- session
|
||||
- animation
|
||||
- rukhanka
|
||||
- synty
|
||||
- netcode
|
||||
- presentation
|
||||
- dots
|
||||
- slice
|
||||
permalink: gamevault/07-sessions/2026/2026-06-06-animation-pipeline-slice1
|
||||
---
|
||||
|
||||
# Session 2026-06-06 — Animation pipeline (Rukhanka + Synty), Slice 1: the player is alive
|
||||
@@ -45,4 +54,4 @@ Operator (via `/dots-dev`, ultracode): *"Explore animations for this DOTS projec
|
||||
- Template the pipeline to **enemies** (Husk/Brute/Swarmer) — same flow, swap mesh + reuse `AC_PlayerTopDown` (or per-enemy clips).
|
||||
- Source a **combat/hit-react/death** anim pack (Base Locomotion is locomotion-only; Death is a crouch placeholder; Fire has no clip yet).
|
||||
- **Aim-IK** upper body toward the cursor (twin-stick), then ragdoll-on-death, bone-socket weapons, GPU engine + VAT for crowds.
|
||||
- Operator live play-through to tune anim-speed scaling / blend thresholds / the −0.9 offset, and a 2-client MPPM check that remote players animate (the position-delta path).
|
||||
- Operator live play-through to tune anim-speed scaling / blend thresholds / the −0.9 offset, and a 2-client MPPM check that remote players animate (the position-delta path).
|
||||
Reference in New Issue
Block a user