HUD and Height Changes

This commit is contained in:
2026-06-07 22:29:25 -07:00
parent 4ebaba9933
commit 1ed2aa46c5
41 changed files with 24787 additions and 766 deletions
@@ -1,7 +1,16 @@
---
date: 2026-06-06
type: session
tags: [session, animation, rukhanka, synty, netcode, presentation, dots, slice]
tags:
- session
- animation
- rukhanka
- synty
- netcode
- presentation
- dots
- slice
permalink: gamevault/07-sessions/2026/2026-06-06-animation-pipeline-slice1
---
# Session 2026-06-06 — Animation pipeline (Rukhanka + Synty), Slice 1: the player is alive
@@ -45,4 +54,4 @@ Operator (via `/dots-dev`, ultracode): *"Explore animations for this DOTS projec
- Template the pipeline to **enemies** (Husk/Brute/Swarmer) — same flow, swap mesh + reuse `AC_PlayerTopDown` (or per-enemy clips).
- Source a **combat/hit-react/death** anim pack (Base Locomotion is locomotion-only; Death is a crouch placeholder; Fire has no clip yet).
- **Aim-IK** upper body toward the cursor (twin-stick), then ragdoll-on-death, bone-socket weapons, GPU engine + VAT for crowds.
- Operator live play-through to tune anim-speed scaling / blend thresholds / the 0.9 offset, and a 2-client MPPM check that remote players animate (the position-delta path).
- Operator live play-through to tune anim-speed scaling / blend thresholds / the 0.9 offset, and a 2-client MPPM check that remote players animate (the position-delta path).