HUD and Height Changes

This commit is contained in:
2026-06-07 22:29:25 -07:00
parent 4ebaba9933
commit 1ed2aa46c5
41 changed files with 24787 additions and 766 deletions
@@ -1,7 +1,16 @@
---
date: 2026-06-05
type: session
tags: [session, m7, automation, production-chains, conveyor, persistence, netcode, determinism]
tags:
- session
- m7
- automation
- production-chains
- conveyor
- persistence
- netcode
- determinism
permalink: gamevault/07-sessions/2026/2026-06-05-m7-automation
---
# Session 2026-06-05 — M7 Automation: self-running production chains (Harvester → Conveyor → Fabricator)
@@ -46,4 +55,4 @@ Intake decisions (AskUserQuestion):
- **Build-palette HUD + ghost preview** + a conveyor-facing indicator (dev `[`/`]` rotate + H/F/C keys only today).
- **Relevancy ceiling:** `RegionRelevancySystem`'s O(structures×connections)/tick scan becomes load-bearing at higher conveyor counts (DR-014 ceiling note) — batch it when counts grow.
- **Recipe depth:** multi-input fabricator recipes; fabricator→conveyor output chaining (additive — give the fabricator a `MachineOutput`); per-machine distinct meshes (machines reuse the Turret mesh as a placeholder).
- **Operator live play-through** + a real 2-build LAN run to exercise the chain under latency (single-client validated).
- **Operator live play-through** + a real 2-build LAN run to exercise the chain under latency (single-client validated).