HUD and Height Changes
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@@ -1,7 +1,16 @@
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---
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date: 2026-06-05
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type: session
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tags: [session, m7, automation, production-chains, conveyor, persistence, netcode, determinism]
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tags:
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- session
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- m7
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- automation
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- production-chains
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- conveyor
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- persistence
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- netcode
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- determinism
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permalink: gamevault/07-sessions/2026/2026-06-05-m7-automation
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---
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# Session 2026-06-05 — M7 Automation: self-running production chains (Harvester → Conveyor → Fabricator)
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@@ -46,4 +55,4 @@ Intake decisions (AskUserQuestion):
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- **Build-palette HUD + ghost preview** + a conveyor-facing indicator (dev `[`/`]` rotate + H/F/C keys only today).
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- **Relevancy ceiling:** `RegionRelevancySystem`'s O(structures×connections)/tick scan becomes load-bearing at higher conveyor counts (DR-014 ceiling note) — batch it when counts grow.
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- **Recipe depth:** multi-input fabricator recipes; fabricator→conveyor output chaining (additive — give the fabricator a `MachineOutput`); per-machine distinct meshes (machines reuse the Turret mesh as a placeholder).
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- **Operator live play-through** + a real 2-build LAN run to exercise the chain under latency (single-client validated).
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- **Operator live play-through** + a real 2-build LAN run to exercise the chain under latency (single-client validated).
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