HUD and Height Changes

This commit is contained in:
2026-06-07 22:29:25 -07:00
parent 4ebaba9933
commit 1ed2aa46c5
41 changed files with 24787 additions and 766 deletions
@@ -1,7 +1,15 @@
---
date: 2026-06-04
type: session
tags: [session, polish, backlog, testing, hygiene, netcode, audio]
tags:
- session
- polish
- backlog
- testing
- hygiene
- netcode
- audio
permalink: gamevault/07-sessions/2026/2026-06-04-polish-backlog-pass
---
# Session 2026-06-04 — Polish & Backlog-Clear Pass (Stages AG)
@@ -72,4 +80,4 @@ This log covers **Stages A, B, C, D, and E(audio)**. Stages AC were done on t
- **Polish stages AF are DONE + validated** (118 EditMode green; the one new netcode surface — `CycleState.WaveNumber` — proven server==client in Play; feel operator-approved; props reskinned + post verified).
- **Stage G done so far:** timed modifiers, knockback, attack telegraph (all validated). **Remaining:** the ranged **Spitter** (the large one — new `EnemySpitter` + new interpolated `EnemyProjectile` ghost prefabs + spit-fire/move/damage-vs-players systems; re-bake = new ghost TYPES, not an existing-ghost serializer change) and **multi-prefab abilities** (generalize the non-Burst `ProjectileClassificationSystem` to a ghost-type SET; core correctness — no owner-client double-spawn — is Play-only). Small fold-ins still open: standalone-server debug RPC, storage proximity-gate, pickup auto-grant (confirm intent).
- **Stage H** (rebindable controls + ability slots + ability icon/UI) and **Stage I** (thin-client/MPPM harness + operator-required live runs: two-build LAN co-op, live fire, standalone server perf — the standing ~1.251.75 ticks/frame question).
- **Stage H** (rebindable controls + ability slots + ability icon/UI) and **Stage I** (thin-client/MPPM harness + operator-required live runs: two-build LAN co-op, live fire, standalone server perf — the standing ~1.251.75 ticks/frame question).