HUD and Height Changes

This commit is contained in:
2026-06-07 22:29:25 -07:00
parent 4ebaba9933
commit 1ed2aa46c5
41 changed files with 24787 additions and 766 deletions
@@ -35,6 +35,24 @@ namespace ProjectM.Simulation
d.y = 0f;
return math.lengthsq(d) <= range * range;
}
/// <summary>
/// Projects a planar movement <paramref name="vel"/> onto a wall plane defined by <paramref name="surfaceNormal"/>
/// (collide-and-slide): removes the component of <paramref name="vel"/> that pushes into the surface so the
/// mover glances along the wall instead of stopping dead. Both inputs are flattened to the XZ plane (top-down).
/// Returns <paramref name="vel"/> unchanged when the normal is degenerate.
/// </summary>
public static float3 SlideVelocity(float3 vel, float3 surfaceNormal)
{
surfaceNormal.y = 0f;
float len = math.length(surfaceNormal);
if (len < 1e-6f)
return vel;
float3 n = surfaceNormal / len;
float3 slid = vel - math.dot(vel, n) * n;
slid.y = 0f;
return slid;
}
/// <summary>
/// Deterministic planar ring position around <paramref name="center"/> for spawn