Run Re-Do

This commit is contained in:
2026-07-02 20:41:43 -07:00
parent 86575dd5bc
commit 16e396841e
188 changed files with 8291 additions and 2429 deletions
@@ -0,0 +1,16 @@
using Unity.NetCode;
namespace ProjectM.Simulation
{
/// <summary>
/// Client → server ready-check toggle — an explicit SET (not a flip), so a duplicated/late RPC is idempotent.
/// UNCONDITIONAL wire type (never #if — the reflection-built RpcCollection hash must match across peers; only
/// send/receive SYSTEMS may be gated). Blittable scalar payload per the project RPC rules. Handled by
/// <c>ReadyToggleSystem</c> (Staging/Launching only).
/// </summary>
public struct ReadyToggleRequest : IRpcCommand
{
/// <summary>1 = ready, 0 = not ready.</summary>
public byte Ready;
}
}