Run Re-Do
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using Unity.NetCode;
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namespace ProjectM.Simulation
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{
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/// <summary>
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/// Client → server permanent meta-upgrade purchase: <see cref="UpgradeId"/> keys the baked meta catalog. The
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/// TIER is SERVER-COMPUTED (a purchase always buys owned+1) — putting a tier on the wire would invite
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/// desync/cheat. Server-validated (<c>RunInfo.Lifecycle==Staging</c> phase gate, class mask, prereq, MaxTier,
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/// Aether affordability) with DR-014 in-loop ledger atomicity so two same-tick purchases on barely-enough Aether
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/// cannot both pass. UNCONDITIONAL wire type. Declared at Step 3 (wire front-load); consumed by
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/// <c>MetaSpendSystem</c> from Step 13.
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/// </summary>
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public struct MetaSpendRequest : IRpcCommand
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{
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/// <summary>Meta-catalog upgrade id (append-only key).</summary>
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public byte UpgradeId;
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}
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}
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