Run Re-Do

This commit is contained in:
2026-07-02 20:41:43 -07:00
parent 86575dd5bc
commit 16e396841e
188 changed files with 8291 additions and 2429 deletions
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using Unity.Collections;
using Unity.Entities;
namespace ProjectM.Simulation
{
/// <summary>
/// One authored PERMANENT meta upgrade: tiered (buy tier owned+1 up to <see cref="MaxTier"/>), priced in Aether
/// with a linear ramp (<c>cost(owned) = BaseCost + owned*CostGrowth</c>), class-gated by <see cref="ClassMask"/>
/// (bit0 = Warrior, bit1 = Ranger — resolve via <see cref="BoonMath.MaskFor"/>, NEVER a raw <c>1&lt;&lt;ClassId</c>:
/// the stored ClassId is the normalized CharacterId 2/3). <see cref="Id"/> is the stable APPEND-ONLY key
/// persisted in SaveData v6 and keyed into the live StatModifier as <c>Tuning.MetaSourceIdBase + Id</c>.
/// DISTINCT from <see cref="BoonDefBlob"/> — boons are run-scoped single-shots; overloading one catalog would
/// blur the two channels (DR-037). <see cref="PrereqId"/> = 0xFF means no prerequisite (v1 ships a FLAT catalog
/// — the operator default; trees are an authoring change, not a code change).
/// </summary>
public struct MetaUpgradeDefBlob
{
public byte Id;
public byte ClassMask;
public byte Target; // StatTarget as byte
public byte Op; // ModOp as byte
public byte MaxTier;
public float ValuePerTier;
public int BaseCost;
public int CostGrowth;
public byte PrereqId; // 0xFF = none
public byte PrereqTier;
public FixedString64Bytes Name;
public FixedString128Bytes Desc;
}
/// <summary>The baked permanent-upgrade pool (config blob, both worlds, NOT replicated).</summary>
public struct MetaUpgradeCatalogBlob
{
public BlobArray<MetaUpgradeDefBlob> Defs;
}
/// <summary>Singleton carrying the baked meta catalog (ONE MetaCatalogAuthoring in the gameplay subscene).</summary>
public struct MetaUpgradeCatalog : IComponentData
{
public BlobAssetReference<MetaUpgradeCatalogBlob> Value;
}
/// <summary>Pure helpers over the meta catalog + the director's <see cref="MetaTierState"/> record.</summary>
public static class MetaMath
{
/// <summary>Find a def index by its stable id (-1 when absent — callers preserve-and-skip unknown ids).</summary>
public static int FindDef(ref MetaUpgradeCatalogBlob pool, byte id)
{
for (int i = 0; i < pool.Defs.Length; i++)
if (pool.Defs[i].Id == id) return i;
return -1;
}
/// <summary>The owned tier of (class, upgrade) in the record buffer (absent row = 0).</summary>
public static byte TierOf(DynamicBuffer<MetaTierState> record, byte classId, byte upgradeId)
{
for (int i = 0; i < record.Length; i++)
if (record[i].ClassId == classId && record[i].UpgradeId == upgradeId) return record[i].Tier;
return 0;
}
/// <summary>Aether cost of buying tier owned+1 (linear ramp; compute from the CLAMPED owned tier).</summary>
public static int CostForTier(in MetaUpgradeDefBlob def, byte ownedClamped)
=> def.BaseCost + ownedClamped * def.CostGrowth;
}
/// <summary>
/// The DEFAULT v1 meta table + the blob builder the baker AND EditMode tests share (the BoonCatalogData
/// pattern; an empty designer-row list on the authoring bakes this verbatim). FLAT catalog — every
/// PrereqId = 0xFF (operator default: validate the economy before prereq trees). Ids append-only.
/// Priced for the 15%-Aether node economy (~2-5 Aether per lucky room).
/// </summary>
public static class MetaCatalogData
{
public static BlobAssetReference<MetaUpgradeCatalogBlob> BuildDefault(Allocator allocator = Allocator.Persistent)
{
var builder = new BlobBuilder(Allocator.Temp);
ref var root = ref builder.ConstructRoot<MetaUpgradeCatalogBlob>();
var defs = builder.Allocate(ref root.Defs, 8);
int i = 0;
// id, mask(1=Warrior,2=Ranger,3=both), target, op, maxTier, valuePerTier, baseCost, growth, name, desc
defs[i++] = Make(1, 3, StatTarget.MaxHealth, ModOp.Flat, 5, 15f, 10, 5, "Reinforced Frame", "+15 max health per tier");
defs[i++] = Make(2, 3, StatTarget.Damage, ModOp.PercentAdd, 5, 0.08f, 12, 6, "Sharpened Arsenal", "+8% ability damage per tier");
defs[i++] = Make(3, 3, StatTarget.CooldownTicks, ModOp.PercentMult, 3, -0.06f, 15, 10, "Swift Recovery", "-6% ability cooldown per tier");
defs[i++] = Make(4, 3, StatTarget.MoveSpeed, ModOp.PercentAdd, 3, 0.05f, 10, 8, "Fleet Stride", "+5% move speed per tier");
defs[i++] = Make(5, 1, StatTarget.MeleeDamage, ModOp.PercentAdd, 4, 0.10f, 12, 6, "Warrior's Might", "+10% melee damage per tier");
defs[i++] = Make(6, 1, StatTarget.MeleeRange, ModOp.PercentAdd, 3, 0.08f, 10, 6, "Warrior's Reach", "+8% melee reach per tier");
defs[i++] = Make(7, 2, StatTarget.Range, ModOp.PercentAdd, 4, 0.10f, 12, 6, "Ranger's Longshot", "+10% projectile range per tier");
defs[i++] = Make(8, 2, StatTarget.ProjectileSpeed, ModOp.PercentAdd, 3, 0.10f, 10, 6, "Ranger's Velocity", "+10% projectile speed per tier");
var blob = builder.CreateBlobAssetReference<MetaUpgradeCatalogBlob>(allocator);
builder.Dispose();
return blob;
}
static MetaUpgradeDefBlob Make(byte id, byte mask, StatTarget target, ModOp op, byte maxTier,
float valuePerTier, int baseCost, int growth, string name, string desc)
{
return new MetaUpgradeDefBlob
{
Id = id,
ClassMask = mask,
Target = (byte)target,
Op = (byte)op,
MaxTier = maxTier,
ValuePerTier = valuePerTier,
BaseCost = baseCost,
CostGrowth = growth,
PrereqId = 0xFF,
PrereqTier = 0,
Name = new FixedString64Bytes(name),
Desc = new FixedString128Bytes(desc),
};
}
}
}
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fileFormatVersion: 2
guid: ee5e173c41773dc4189279241bf322b7
@@ -0,0 +1,63 @@
using Unity.Entities;
using Unity.NetCode;
namespace ProjectM.Simulation
{
/// <summary>
/// One owned permanent meta-upgrade tier, keyed by (class, upgrade). The CycleDirector's DynamicBuffer of these is
/// the authoritative per-class meta-progression record. A GLOBAL <c>[GhostField]</c> buffer on the ownerless
/// interpolated director ghost (no OwnerSendType — the party invests together and every client reads it for the
/// shop), mirroring <see cref="StorageEntry"/>. Persisted to disk (SaveData v6) and re-applied born-correct at
/// player spawn as meta-band <see cref="StatModifier"/>s. Bytes only (Burst/serialization safe). Sparse — an
/// absent (class, upgrade) row means tier 0.
/// </summary>
[InternalBufferCapacity(24)]
public struct MetaTierState : IBufferElementData
{
/// <summary>Owning class id (Warrior/Ranger — the CharacterId anchor).</summary>
[GhostField] public byte ClassId;
/// <summary>Upgrade id (append-only key into the meta catalog).</summary>
[GhostField] public byte UpgradeId;
/// <summary>Owned tier (&gt;=1; an absent row = 0).</summary>
[GhostField] public byte Tier;
}
/// <summary>
/// Server-only singleton on the CycleDirector: the FIRST-COMMIT latch for the co-op route choice. Written IN-PLACE
/// (immediate SystemAPI.SetComponent, not a deferred ECB) inside <c>RouteSelectSystem</c>'s drain loop so two
/// same-tick picks cannot both observe <see cref="HasPick"/>==0 (the DR-014 atomicity idiom). NOT replicated.
/// </summary>
public struct RouteCommand : IComponentData
{
/// <summary>1 once a route has been committed for the current (RunEpoch, layer).</summary>
public byte HasPick;
/// <summary>The committed option index (into the replicated RouteOpt* set).</summary>
public byte OptionIndex;
/// <summary>Run epoch the pick is for (stale-reject guard).</summary>
public int ForRunEpoch;
/// <summary>Layer the pick is for (stale-reject guard).</summary>
public int ForLayer;
}
/// <summary>
/// Server-only persisted meta counters on the CycleDirector (mirrored to the replicated <see cref="RunInfo"/> for
/// the HUD). Added UNCONDITIONALLY at director spawn (like CycleRuntime/ThreatState/RunPhase) so a New-Game boot
/// has the component the bank block reads; restored values are SetComponent'd only inside the save-present block.
/// NOT replicated.
/// </summary>
public struct MetaCounters : IComponentData
{
public int RunsCompleted;
public int MaxDepthReached;
}
/// <summary>
/// Server-only tag of a player's class id, added at spawn by <c>GoInGameServerSystem</c>. Lets the meta systems
/// resolve which per-class tier record to seed / spend against (class was previously only an <c>AbilityRef</c> /
/// wire concern). NOT replicated.
/// </summary>
public struct PlayerClass : IComponentData
{
public byte ClassId;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 307374d6819017f4da4bbfe64f11e7c5
@@ -0,0 +1,18 @@
using Unity.NetCode;
namespace ProjectM.Simulation
{
/// <summary>
/// Client → server permanent meta-upgrade purchase: <see cref="UpgradeId"/> keys the baked meta catalog. The
/// TIER is SERVER-COMPUTED (a purchase always buys owned+1) — putting a tier on the wire would invite
/// desync/cheat. Server-validated (<c>RunInfo.Lifecycle==Staging</c> phase gate, class mask, prereq, MaxTier,
/// Aether affordability) with DR-014 in-loop ledger atomicity so two same-tick purchases on barely-enough Aether
/// cannot both pass. UNCONDITIONAL wire type. Declared at Step 3 (wire front-load); consumed by
/// <c>MetaSpendSystem</c> from Step 13.
/// </summary>
public struct MetaSpendRequest : IRpcCommand
{
/// <summary>Meta-catalog upgrade id (append-only key).</summary>
public byte UpgradeId;
}
}
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fileFormatVersion: 2
guid: 71ddd683487e8704197b8eeddcb2c339