Run Re-Do
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@@ -16,7 +16,9 @@ namespace ProjectM.Simulation
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/// enum-codegen hazard that already de-Bursted ProjectileClassificationSystem.
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/// </summary>
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[GhostComponent(OwnerSendType = SendToOwnerType.All)]
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[InternalBufferCapacity(8)]
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// Capacity 32 (was 8): class seeds + permanent meta rows + equip + up to ~10 run boons must stay chunk-internal
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// (a chunk-layout hint only — NOT ghost serializer metadata, so this is NOT a re-bake; overflow spills to heap).
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[InternalBufferCapacity(32)]
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public struct StatModifier : IBufferElementData
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{
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/// <summary>The <see cref="StatTarget"/> this modifier applies to (stored as a byte).</summary>
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