Run Re-Do

This commit is contained in:
2026-07-02 20:41:43 -07:00
parent 86575dd5bc
commit 16e396841e
188 changed files with 8291 additions and 2429 deletions
@@ -1,12 +0,0 @@
using Unity.NetCode;
namespace ProjectM.Simulation
{
/// <summary>
/// Client -&gt; server request to upgrade the sender's ability damage one tier, spending Aether from the
/// shared ledger. A one-off RPC. The server grows a single damage <see cref="StatModifier"/> on the
/// player (replace-by-SourceId so the buffer stays bounded), which StatRecomputeSystem folds into
/// EffectiveAbilityStats.Damage on both worlds — no new replicated component.
/// </summary>
public struct AbilityUpgradeRequest : IRpcCommand { }
}
@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 1236d3751a5740741a4a10e0a653565f