Run Re-Do

This commit is contained in:
2026-07-02 20:41:43 -07:00
parent 86575dd5bc
commit 16e396841e
188 changed files with 8291 additions and 2429 deletions
@@ -11,8 +11,9 @@ namespace ProjectM.Server
/// Server-only composite ThreatDirector — the data-driven base-attack SCHEDULER. It owns the decision of WHEN
/// and HOW BIG a siege is; <see cref="CyclePhaseSystem"/> owns the Calm↔Siege transition. The single documented
/// hand-off is <see cref="ThreatState.PendingSiegeSize"/> (this system sets it; CyclePhaseSystem consumes it).
/// This slice wires ONE source — POST-EXPEDITION retaliation: a player returning to base (counted as
/// <see cref="ThreatState.PendingReturns"/> by <see cref="ExpeditionGateSystem"/>) arms a siege of
/// This slice wires ONE source — POST-EXPEDITION retaliation: a completed RUN (banked on the boss-clear
/// return by <see cref="RunDirectorSystem"/> into <see cref="ThreatState.PendingReturns"/> — the retired
/// walk-in ExpeditionGateSystem's carry, Step 11) arms a siege ofe of
/// <see cref="ThreatConfig.SizeBase"/> Husks after a <see cref="ThreatConfig.PostExpeditionDelayTicks"/>
/// telegraph. The Heat/Schedule sources are reserved (config baked-but-inert) so they drop in additively with
/// no re-bake. It also enforces a BOUNDED siege lifetime (<see cref="ThreatConfig.SiegeTimeoutTicks"/>): an
@@ -24,7 +25,7 @@ namespace ProjectM.Server
[BurstCompile]
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
[UpdateInGroup(typeof(SimulationSystemGroup))]
[UpdateAfter(typeof(ExpeditionGateSystem))]
[UpdateAfter(typeof(RunDirectorSystem))]
[UpdateBefore(typeof(CyclePhaseSystem))]
public partial struct ThreatDirectorSystem : ISystem
{