Run Re-Do

This commit is contained in:
2026-07-02 20:41:43 -07:00
parent 86575dd5bc
commit 16e396841e
188 changed files with 8291 additions and 2429 deletions
@@ -0,0 +1,60 @@
using ProjectM.Simulation;
using Unity.Entities;
using Unity.NetCode;
using UnityEngine;
namespace ProjectM.Client
{
/// <summary>
/// Client-side route-pick sender: a static enqueue (the Step-14 map panel's option buttons / execute_code)
/// drained into <see cref="RouteSelectRequest"/> RPCs. The request is stamped from the CLIENT's replicated
/// <see cref="RunInfo"/>: <c>ForRunEpoch = (int)RunSeed</c> (the re-meaned run-identity token — the server-only
/// RunEpoch is not client-knowable) and <c>ForLayer = CurrentRoom</c> VERBATIM (during a gate that is still the
/// just-cleared layer — never +1). The server re-validates everything; a stale/possessed pick is simply dropped.
/// Statics reset on play-enter (the stale-bridge hazard).
/// </summary>
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation)]
public partial class RouteSendSystem : SystemBase
{
static int s_Pending;
static byte s_PendingIndex;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
static void ResetStatics()
{
s_Pending = 0;
s_PendingIndex = 0;
}
/// <summary>Queue a route pick (0..RouteOptionCount-1). HUD map panel + execute_code drive this.</summary>
public static void PickRoute(byte optionIndex)
{
s_PendingIndex = optionIndex;
s_Pending++;
}
protected override void OnCreate()
{
RequireForUpdate<NetworkId>();
RequireForUpdate<RunInfo>();
}
protected override void OnUpdate()
{
if (s_Pending == 0)
return;
var runInfo = SystemAPI.GetSingleton<RunInfo>();
while (s_Pending > 0)
{
s_Pending--;
var req = EntityManager.CreateEntity(typeof(RouteSelectRequest), typeof(SendRpcCommandRequest));
EntityManager.SetComponentData(req, new RouteSelectRequest
{
OptionIndex = s_PendingIndex,
ForRunEpoch = (int)runInfo.RunSeed, // the re-meaned replicated run token
ForLayer = runInfo.CurrentRoom, // the gate's un-incremented cleared layer
});
}
}
}
}