Run Re-Do
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@@ -94,7 +94,7 @@ namespace ProjectM.Client
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Body(c, "Turret (40 Ore) — auto-fires at enemies. Needs Charge as ammo.");
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Body(c, "Fabricator (30 Ore) — converts Ore → Charge so turrets keep firing.");
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Body(c, "Wall (Biomass) — a cheap barrier that blocks enemies.");
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Body(c, "Aether — spend it on UPGRADE DMG to boost your damage.");
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Body(c, "Aether — rare; fuels PERMANENT class upgrades at the base between runs.");
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Body(c, "Open Build with Tab (Y), pick a piece, click a green tile to place it.");
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break;
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case 3: // Threats
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