Run Re-Do
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@@ -26,9 +26,9 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 551144932704427983}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1.2, y: 1.2, z: 1.2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 3572766465862231365}
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@@ -40,7 +40,7 @@ MeshFilter:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 551144932704427983}
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m_Mesh: {fileID: 4300000, guid: d948b51d152cd2348b756856f220cc7e, type: 3}
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m_Mesh: {fileID: 4754861833707048916, guid: d5f5c8f8a3300c249a861a444f85e05d, type: 3}
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--- !u!23 &4489297219945009455
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MeshRenderer:
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m_ObjectHideFlags: 0
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@@ -66,6 +66,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 2a95f9ff80948c643a57b9e94a98eb3f, type: 2}
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- {fileID: 2100000, guid: 53c360a5b4f92c04caad3273e9bb5bef, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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