Game Scene Split up

This commit is contained in:
2026-06-04 13:45:46 -07:00
parent dbc4a92a86
commit 16b01bec38
49 changed files with 11976 additions and 188 deletions
@@ -130,5 +130,29 @@ namespace ProjectM.Tests
"Health.Current must be untouched when there are no DamageEvents.");
}
}
[Test]
public void God_Mode_Skips_All_Damage()
{
var (world, group) = MakeWorld("HealthApplyDamageGodModeWorld");
using (world)
{
var em = world.EntityManager;
var entity = em.CreateEntity(typeof(Health), typeof(DamageEvent), typeof(DebugGodMode));
em.SetComponentData(entity, new Health { Current = 50f, Max = 50f });
em.SetComponentEnabled<DebugGodMode>(entity, true);
var dmg = em.GetBuffer<DamageEvent>(entity);
dmg.Add(new DamageEvent { Amount = 80f, SourceNetworkId = 9 });
group.Update();
Assert.AreEqual(50f, em.GetComponentData<Health>(entity).Current, 1e-4f,
"An enabled DebugGodMode entity ignores all damage.");
Assert.AreEqual(0, em.GetBuffer<DamageEvent>(entity).Length,
"The damage buffer is still drained (cleared) under god-mode.");
}
}
}
}