Combat: ability archetype byte (MC-6 dispatch spike)

byte Archetype on AbilityDefBlob (AbilityArchetype enum: Projectile/Hitscan/Cone/Aoe), authored on AbilityDefinition + baked in AbilityDatabaseAuthoring, read at dispatch in AbilityFireSystem -- NOT folded through EffectiveAbilityStats/StatRecomputeSystem (static identity, not a tunable stat; MC-4 review BURST-1). All current abilities are Projectile (0) -> zero behaviour change; the dispatch read-point is the de-risk spike for MC-6 hitscan/cone/aoe.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-10 17:45:33 -07:00
parent 352bf3322d
commit 0948d49886
4 changed files with 23 additions and 0 deletions
@@ -47,6 +47,7 @@ namespace ProjectM.Authoring
ProjectileSpeed = def.ProjectileSpeed,
Range = def.Range,
AutoTargetRange = def.AutoTargetRange,
Archetype = (byte)def.Archetype,
AutoTargetConeRadians = math.radians(def.AutoTargetConeDegrees),
CooldownTicks = def.CooldownTicks,
Name = def.DisplayName,
@@ -13,6 +13,8 @@ namespace ProjectM.Authoring
public class AbilityDefinition : ScriptableObject
{
public AbilityId Id = AbilityId.Primary;
[Tooltip("Ability kind for the fire-dispatch. Only Projectile is wired today; the rest are the MC-6 spike.")]
public AbilityArchetype Archetype = AbilityArchetype.Projectile;
public string DisplayName = "Ability";
[Header("Combat")]