Turrets: 40 Ore + per-base cap of 6 + fit-one-cell textured model (fix cheap/spam/massive/untextured)
Operator: turrets were "super duper cheap", spammable "unlimited", "spaced weirdly", "massive and not textured". All four were real and independently rooted (placement grid was actually fine). - Cost: TurretCostOre 10 -> 40 (authoring default + the serialized Gameplay subscene value, which overrides the code default). A node yields 30 Ore, so a turret is now ~1.3 nodes instead of 1/3 of one. - Cap: new Tuning.TurretCap=6, enforced server-authoritatively in BuildPlaceSystem (count live Base turrets while building the occupancy set; reject placement at the cap, same-tick-safe). Was unlimited. - Model: the 1.6x Synty ballista (~5m on a 1m cell, clipping neighbours) scaled to 0.8 to fit one cell; the C5 BoxCollider shrunk to match (0.8x1.2x0.8, center y 0.6); all 6 sub-renderers swapped off the flat untextured teal Mat_StructureOwned_Cyan to the Synty atlas PolygonFantasyKingdom_Mat_01_A (textured). Play-verified TurretCost=40 Ore / cap=6 baked; no exceptions. Also fixes 3 EditMode tests that pinned the old dash knobs (the prior tuning commit changed iframe 12->14 / cooldown 45->36 but I committed it without re-running tests): DashSystemTests now derives the expected dash speed from TuningConfig.Defaults() (robust to future tuning) + asserts now+14/+36; TuningConfigTests pins the new defaults. 390/390 EditMode green. Investigation: wf_c6c87dc5-9c3 (turret lane). Operator fork: 40 Ore + cap 6 (stricter). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -35,8 +35,8 @@ namespace ProjectM.Tests
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return (world, group);
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}
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// Dash speed derived from the baked knobs: 4.0 units / (12 ticks / 60) = 20 units/s.
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const float ExpectedDashSpeed = 20f;
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// Dash speed derived from the live knobs: DashDistance / (IFrameWindowTicks/60). Tracks TuningConfig.Defaults().
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static readonly float ExpectedDashSpeed = TuningConfig.Defaults().DashDistance / (TuningConfig.Defaults().IFrameWindowTicks / 60f);
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static Entity MakeDasher(EntityManager em, float2 facing)
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{
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@@ -69,7 +69,7 @@ namespace ProjectM.Tests
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var ctrl = em.GetComponentData<CharacterControl>(e).MoveVelocity;
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Assert.AreEqual(0f, ctrl.x, 1e-3f, "Dash heading (0,1) overrides X to 0.");
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Assert.AreEqual(0f, ctrl.y, 1e-3f, "Planar dash keeps Y at 0.");
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Assert.AreEqual(ExpectedDashSpeed, ctrl.z, 1e-3f, "i-frame window overrides velocity to Dir*dashSpeed (20).");
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Assert.AreEqual(ExpectedDashSpeed, ctrl.z, 1e-3f, "i-frame window overrides velocity to Dir*dashSpeed (derived from the dash knobs).");
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Assert.AreEqual(200f, em.GetComponentData<CharacterComponent>(e).GroundedMovementSharpness, 1e-3f,
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"i-frame window raises GroundedMovementSharpness to ~200 (the blink).");
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}
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@@ -133,9 +133,9 @@ namespace ProjectM.Tests
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var ds = em.GetComponentData<DashState>(e);
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Assert.AreEqual(100u, ds.StartTick, "StartTick = now.");
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Assert.AreEqual(112u, ds.IFrameUntilTick, "IFrameUntilTick = now + 12.");
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Assert.AreEqual(121u, ds.RecoverUntilTick, "RecoverUntilTick = now + 12 + 9.");
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Assert.AreEqual(145u, em.GetComponentData<DashCooldown>(e).NextTick, "Cooldown = now + 45.");
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Assert.AreEqual(114u, ds.IFrameUntilTick, "IFrameUntilTick = now + 14.");
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Assert.AreEqual(123u, ds.RecoverUntilTick, "RecoverUntilTick = now + 14 + 9.");
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Assert.AreEqual(136u, em.GetComponentData<DashCooldown>(e).NextTick, "Cooldown = now + 36.");
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}
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}
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@@ -24,9 +24,9 @@ namespace ProjectM.Tests
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{
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var d = TuningConfig.Defaults();
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Assert.AreEqual(4.0f, d.DashDistance, 1e-6f, "DashDistance");
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Assert.AreEqual(12f, d.IFrameWindowTicks, 1e-6f, "IFrameWindowTicks");
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Assert.AreEqual(14f, d.IFrameWindowTicks, 1e-6f, "IFrameWindowTicks");
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Assert.AreEqual(9f, d.RecoverTailTicks, 1e-6f, "RecoverTailTicks");
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Assert.AreEqual(45f, d.DashCooldownTicks, 1e-6f, "DashCooldownTicks");
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Assert.AreEqual(36f, d.DashCooldownTicks, 1e-6f, "DashCooldownTicks");
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Assert.AreEqual(200f, d.DashSharpness, 1e-6f, "DashSharpness");
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Assert.AreEqual(30f, d.ChargerWindupTicks, 1e-6f, "ChargerWindupTicks");
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Assert.AreEqual(16f, d.ChargerLungeSpeed, 1e-6f, "ChargerLungeSpeed");
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