Tuning Knobs
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@@ -61,6 +61,8 @@ namespace ProjectM.Server
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float dt = SystemAPI.Time.DeltaTime;
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var serverTick = SystemAPI.GetSingleton<NetworkTime>().ServerTick;
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uint now = serverTick.TickIndexForValidTick;
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// Live feel knobs (MC-0): one read, guarded at use. Server-only — clients never simulate enemies.
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var tune = SystemAPI.TryGetSingleton<TuningConfig>(out var tcfg) ? tcfg : TuningConfig.Defaults();
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var ecb = new EntityCommandBuffer(Allocator.Temp);
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bool havePhysics = SystemAPI.TryGetSingleton<PhysicsWorldSingleton>(out var physics);
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uint envMask = SystemAPI.TryGetSingleton<WorldCollisionConfig>(out var worldCol) ? worldCol.EnvironmentMask : 0u;
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@@ -165,7 +167,7 @@ namespace ProjectM.Server
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}
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if (ready)
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{
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uint windupTicks = (uint)math.max(1, Tuning.AttackWindupTicks);
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uint windupTicks = (uint)math.max(1f, tune.GruntWindupTicks);
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windup.ValueRW.WindUpUntilTick = TickUtil.NonZero(now + windupTicks);
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}
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}
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@@ -173,10 +175,12 @@ namespace ProjectM.Server
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// --- Charger pass: a Husk variant baked with LungeState commits to a punishable fixed-direction lunge.
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// Component-presence is the discriminator; the Grunt pass above excludes these via .WithNone<LungeState>().
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const float ChargerLungeSpeed = 16f; // units/s while lunging
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const uint ChargerLungeDurationTicks = 18; // ~0.30 s of committed travel
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const uint ChargerWindupTicks = 30; // ~0.50 s readable telegraph (>= interp delay + reaction)
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const uint ChargerWhiffStaggerTicks = 36; // ~0.60 s punish window on a whiff
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// Charger feel knobs — live-tunable via TuningConfig (MC-0), guarded at the read site. Server-only
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// (clients never simulate Chargers); the >=1-tick floor avoids a degenerate instant/no-travel lunge.
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float ChargerLungeSpeed = math.max(0f, tune.ChargerLungeSpeed); // units/s while lunging
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uint ChargerLungeDurationTicks = (uint)math.max(1f, tune.ChargerLungeDurationTicks); // committed travel
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uint ChargerWindupTicks = (uint)math.max(1f, tune.ChargerWindupTicks); // readable telegraph lead
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uint ChargerWhiffStaggerTicks = (uint)math.max(1f, tune.ChargerWhiffStaggerTicks); // punish window
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uint chargerWhiffsThisTick = 0;
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foreach (var (xform, stats, cooldown, knockback, windup, lunge) in
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SystemAPI.Query<RefRW<LocalTransform>, RefRO<EnemyStats>, RefRW<EnemyAttackCooldown>,
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