Tuning Knobs

This commit is contained in:
2026-06-10 15:22:30 -07:00
parent da522efe7a
commit 08f16b689f
20 changed files with 11045 additions and 18 deletions
@@ -61,6 +61,8 @@ namespace ProjectM.Server
float dt = SystemAPI.Time.DeltaTime;
var serverTick = SystemAPI.GetSingleton<NetworkTime>().ServerTick;
uint now = serverTick.TickIndexForValidTick;
// Live feel knobs (MC-0): one read, guarded at use. Server-only — clients never simulate enemies.
var tune = SystemAPI.TryGetSingleton<TuningConfig>(out var tcfg) ? tcfg : TuningConfig.Defaults();
var ecb = new EntityCommandBuffer(Allocator.Temp);
bool havePhysics = SystemAPI.TryGetSingleton<PhysicsWorldSingleton>(out var physics);
uint envMask = SystemAPI.TryGetSingleton<WorldCollisionConfig>(out var worldCol) ? worldCol.EnvironmentMask : 0u;
@@ -165,7 +167,7 @@ namespace ProjectM.Server
}
if (ready)
{
uint windupTicks = (uint)math.max(1, Tuning.AttackWindupTicks);
uint windupTicks = (uint)math.max(1f, tune.GruntWindupTicks);
windup.ValueRW.WindUpUntilTick = TickUtil.NonZero(now + windupTicks);
}
}
@@ -173,10 +175,12 @@ namespace ProjectM.Server
// --- Charger pass: a Husk variant baked with LungeState commits to a punishable fixed-direction lunge.
// Component-presence is the discriminator; the Grunt pass above excludes these via .WithNone<LungeState>().
const float ChargerLungeSpeed = 16f; // units/s while lunging
const uint ChargerLungeDurationTicks = 18; // ~0.30 s of committed travel
const uint ChargerWindupTicks = 30; // ~0.50 s readable telegraph (>= interp delay + reaction)
const uint ChargerWhiffStaggerTicks = 36; // ~0.60 s punish window on a whiff
// Charger feel knobs — live-tunable via TuningConfig (MC-0), guarded at the read site. Server-only
// (clients never simulate Chargers); the >=1-tick floor avoids a degenerate instant/no-travel lunge.
float ChargerLungeSpeed = math.max(0f, tune.ChargerLungeSpeed); // units/s while lunging
uint ChargerLungeDurationTicks = (uint)math.max(1f, tune.ChargerLungeDurationTicks); // committed travel
uint ChargerWindupTicks = (uint)math.max(1f, tune.ChargerWindupTicks); // readable telegraph lead
uint ChargerWhiffStaggerTicks = (uint)math.max(1f, tune.ChargerWhiffStaggerTicks); // punish window
uint chargerWhiffsThisTick = 0;
foreach (var (xform, stats, cooldown, knockback, windup, lunge) in
SystemAPI.Query<RefRW<LocalTransform>, RefRO<EnemyStats>, RefRW<EnemyAttackCooldown>,
@@ -165,6 +165,13 @@ namespace ProjectM.Server
SystemAPI.SetComponent(cycleEntity, ts);
}
break;
case DebugOp.SetTuning:
if (SystemAPI.TryGetSingleton<TuningConfig>(out var tuningCfg))
{
TuningConfig.Apply(ref tuningCfg, (byte)cmd.ArgA, cmd.ArgB / 1000f);
SystemAPI.SetSingleton(tuningCfg);
}
break;
}
ecb.DestroyEntity(reqEntity);
@@ -0,0 +1,59 @@
#if UNITY_EDITOR
using ProjectM.Simulation;
using Unity.Collections;
using Unity.Entities;
using Unity.NetCode;
namespace ProjectM.Server
{
/// <summary>
/// MC-0 — EDITOR-ONLY server owner of the authoritative <see cref="TuningConfig"/> singleton. Ensures+seeds it
/// to <see cref="TuningConfig.Defaults"/> in OnCreate, then every <see cref="BroadcastPeriodTicks"/> ships the
/// FULL config to every connection as a <see cref="DebugTuningReport"/> (so a PREDICTING client's DashSystem —
/// including an MPPM thin client that has no overlay — converges on the tuned values; full state, not a delta,
/// so a late-joiner converges in one report). The singleton is mutated by <c>DebugCommandReceiveSystem</c>'s
/// SetTuning op (same plain server group). Verbatim <c>DevTelemetrySystem</c> shape. Plain server
/// <see cref="SimulationSystemGroup"/> (NOT the predicted loop); non-Burst (managed-simple, editor-only).
/// Stripped from builds; the wire TYPE <see cref="DebugTuningReport"/> + <see cref="TuningConfig"/> are
/// unconditional, so in a release build no system creates the singleton and consumers fall back to Defaults().
/// </summary>
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
[UpdateInGroup(typeof(SimulationSystemGroup))]
public partial struct TuningBroadcastSystem : ISystem
{
const uint BroadcastPeriodTicks = 15;
public void OnCreate(ref SystemState state)
{
state.RequireForUpdate<NetworkTime>();
if (state.GetEntityQuery(ComponentType.ReadWrite<TuningConfig>()).IsEmpty)
{
var e = state.EntityManager.CreateEntity(typeof(TuningConfig));
state.EntityManager.SetComponentData(e, TuningConfig.Defaults());
}
}
public void OnUpdate(ref SystemState state)
{
var serverTick = SystemAPI.GetSingleton<NetworkTime>().ServerTick;
if (!serverTick.IsValid)
return;
uint now = serverTick.TickIndexForValidTick;
if (now == 0 || (now % BroadcastPeriodTicks) != 0)
return;
var report = TuningConfig.ToReport(SystemAPI.GetSingleton<TuningConfig>());
var ecb = new EntityCommandBuffer(Allocator.Temp);
foreach (var (netId, connEnt) in SystemAPI.Query<RefRO<NetworkId>>().WithEntityAccess())
{
var req = ecb.CreateEntity();
ecb.AddComponent(req, report);
ecb.AddComponent(req, new SendRpcCommandRequest { TargetConnection = connEnt });
}
ecb.Playback(state.EntityManager);
ecb.Dispose();
}
}
}
#endif
@@ -0,0 +1,2 @@
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