Tests: END-1 Core drain/regen/lose-edge + persistence v4 (330/330 EditMode)
CoreSystemsTests (new): a breaching Husk drains + is consumed; idles at 0; regen fires once per interval in Calm only; no regen mid-Siege; caps at Max. CyclePhaseSystemTests: the soft-loss overrun edge ends the siege, drains the ledger, despawns husks, withholds the goal charge, and resolves once. StorageMathTests: DrainFraction floors per row, drops zeroed rows, clamps. SavePersistenceTests: CoreCurrent round-trips at v4; a pre-END-1 save with no CoreCurrent defaults to 0 (-> born full); the v3->v4 version pin updated. TuningConfig golden pin extended with the 3 Core defaults. See DR-034. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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using NUnit.Framework;
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using ProjectM.Server;
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using ProjectM.Simulation;
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using Unity.Core;
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using Unity.Entities;
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using Unity.Mathematics;
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using Unity.NetCode;
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using Unity.Transforms;
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namespace ProjectM.Tests
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{
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/// <summary>
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/// END-1 — plain-Entities EditMode tests for the Engine Core server systems. <see cref="CoreDamageSystem"/>:
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/// a Husk that reaches the base <see cref="BaseGridMath.PlotCenter"/> drains integrity (the live
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/// <see cref="TuningConfig"/> default with no singleton) and is consumed; a distant Husk is untouched; at 0
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/// the system idles (the lose-edge owns resolution). <see cref="CoreRestoreSystem"/>: the Core regenerates
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/// exactly +1 across one regen interval ONLY in Calm, never mid-Siege, and never past Max. The lose-edge
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/// itself is covered in <c>CyclePhaseSystemTests</c>. BaseAnchor is configured so PlotCenter == origin.
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/// </summary>
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public class CoreSystemsTests
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{
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static (World world, SimulationSystemGroup group) MakeWorld<T>(string name, uint serverTick)
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where T : unmanaged, ISystem
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{
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var world = new World(name);
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var group = world.GetOrCreateSystemManaged<SimulationSystemGroup>();
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group.AddSystemToUpdateList(world.GetOrCreateSystem<T>());
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group.SortSystems();
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world.SetTime(new TimeData(elapsedTime: 0f, deltaTime: 1f / 60f));
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SetServerTick(world, serverTick);
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return (world, group);
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}
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static void SetServerTick(World world, uint tick)
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{
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var em = world.EntityManager;
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using var q = em.CreateEntityQuery(typeof(NetworkTime));
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Entity e = q.IsEmpty ? em.CreateEntity(typeof(NetworkTime)) : q.GetSingletonEntity();
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em.SetComponentData(e, new NetworkTime { ServerTick = new NetworkTick(tick) });
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}
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static Entity MakeCore(EntityManager em, int current, int max)
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{
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var e = em.CreateEntity(typeof(CoreIntegrity));
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em.SetComponentData(e, new CoreIntegrity { Current = current, Max = max });
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return e;
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}
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// PlotCenter = GridOrigin.xz + GridDims*CellSize*0.5; origin + zero dims => (0,0,0).
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static void MakeBaseAnchor(EntityManager em)
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{
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var e = em.CreateEntity(typeof(BaseAnchor));
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em.SetComponentData(e, new BaseAnchor
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{
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AnchorPos = float3.zero,
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GridOrigin = float3.zero,
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CellSize = 1f,
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GridDims = int2.zero,
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});
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}
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static void MakeHusk(EntityManager em, float3 pos)
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{
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var e = em.CreateEntity(typeof(EnemyTag), typeof(LocalTransform));
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em.SetComponentData(e, LocalTransform.FromPosition(pos));
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}
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static Entity MakeCycle(EntityManager em, byte phase)
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{
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var e = em.CreateEntity(typeof(CycleState));
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em.SetComponentData(e, new CycleState { Phase = phase });
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return e;
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}
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[Test]
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public void CoreDamage_Breaching_Husk_Drains_And_Is_Consumed()
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{
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var (world, group) = MakeWorld<CoreDamageSystem>("CoreDamage", serverTick: 100);
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using (world)
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{
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var em = world.EntityManager;
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var core = MakeCore(em, current: 100, max: 100);
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MakeBaseAnchor(em);
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MakeHusk(em, new float3(0, 0, 0)); // at the Core -> breaches
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MakeHusk(em, new float3(20, 0, 20)); // far -> safe
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group.Update();
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Assert.AreEqual(90, em.GetComponentData<CoreIntegrity>(core).Current,
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"one breaching Husk drains the default 10 integrity.");
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using var hq = em.CreateEntityQuery(typeof(EnemyTag));
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Assert.AreEqual(1, hq.CalculateEntityCount(),
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"the breaching Husk is consumed; the distant one survives.");
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}
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}
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[Test]
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public void CoreDamage_Idles_When_Already_Breached()
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{
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var (world, group) = MakeWorld<CoreDamageSystem>("CoreBreached", serverTick: 100);
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using (world)
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{
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var em = world.EntityManager;
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MakeCore(em, current: 0, max: 100);
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MakeBaseAnchor(em);
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MakeHusk(em, float3.zero);
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group.Update();
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using var hq = em.CreateEntityQuery(typeof(EnemyTag));
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Assert.AreEqual(1, hq.CalculateEntityCount(),
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"at 0 integrity CoreDamageSystem idles (the lose-edge owns resolution).");
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}
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}
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[Test]
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public void CoreRestore_Regens_Exactly_Once_Per_Interval_In_Calm()
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{
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var (world, group) = MakeWorld<CoreRestoreSystem>("CoreRegenCalm", serverTick: 100);
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using (world)
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{
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var em = world.EntityManager;
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var core = MakeCore(em, current: 50, max: 100);
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MakeCycle(em, CyclePhase.Calm);
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// Across one full default interval (18) of consecutive ticks, exactly ONE is on the regen boundary.
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const uint interval = 18;
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for (uint t = 100; t < 100 + interval; t++)
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{
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SetServerTick(world, t);
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group.Update();
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}
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Assert.AreEqual(51, em.GetComponentData<CoreIntegrity>(core).Current,
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"Calm regenerates exactly +1 across one regen interval.");
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}
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}
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[Test]
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public void CoreRestore_Does_Not_Regen_During_Siege()
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{
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var (world, group) = MakeWorld<CoreRestoreSystem>("CoreNoRegenSiege", serverTick: 100);
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using (world)
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{
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var em = world.EntityManager;
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var core = MakeCore(em, current: 50, max: 100);
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MakeCycle(em, CyclePhase.Siege);
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for (uint t = 100; t < 100 + 18; t++)
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{
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SetServerTick(world, t);
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group.Update();
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}
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Assert.AreEqual(50, em.GetComponentData<CoreIntegrity>(core).Current,
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"no regen mid-Siege (a chipped Core heals only between sieges).");
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}
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}
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[Test]
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public void CoreRestore_Never_Exceeds_Max()
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{
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var (world, group) = MakeWorld<CoreRestoreSystem>("CoreCap", serverTick: 100);
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using (world)
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{
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var em = world.EntityManager;
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var core = MakeCore(em, current: 100, max: 100);
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MakeCycle(em, CyclePhase.Calm);
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for (uint t = 100; t < 100 + 18; t++)
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{
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SetServerTick(world, t);
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group.Update();
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}
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Assert.AreEqual(100, em.GetComponentData<CoreIntegrity>(core).Current,
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"regen clamps at Max.");
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}
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0b316df3c18e66c47b2a29316eeaba0e
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@@ -158,5 +158,62 @@ namespace ProjectM.Tests
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"CycleState.WaveNumber mirrors the server-only WaveState.WaveNumber for the replicated-state-only HUD.");
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}
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}
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[Test]
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public void Siege_Overrun_Ends_Siege_Drains_Ledger_Despawns_Husks_No_Goal_Charge()
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{
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var (world, group) = MakeWorld("SiegeOverrun", serverTick: 200);
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using (world)
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{
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var em = world.EntityManager;
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var cycle = MakeCycle(em, CyclePhase.Siege, defendStartWave: 5);
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em.AddComponentData(cycle, new GoalProgress { Charge = 3, Target = 10 });
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em.AddComponentData(cycle, new CoreIntegrity { Current = 0, Max = 100, OverrunTick = 0 }); // breached
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var ledger = em.AddBuffer<StorageEntry>(cycle);
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ledger.Add(new StorageEntry { ItemId = 2, Count = 100 });
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ledger.Add(new StorageEntry { ItemId = 4, Count = 40 });
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MakeWaveState(em, waveNumber: 6, phase: WavePhase.Spawning, remainingToSpawn: 3);
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em.CreateEntity(typeof(EnemyTag)); // two live husks the team failed to clear
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em.CreateEntity(typeof(EnemyTag));
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group.Update();
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Assert.AreEqual(CyclePhase.Calm, em.GetComponentData<CycleState>(cycle).Phase,
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"an overrun ends the siege -> Calm (soft loss).");
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Assert.AreEqual(3, em.GetComponentData<GoalProgress>(cycle).Charge,
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"NO goal charge on a loss (you were overrun, not survived).");
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var l = em.GetBuffer<StorageEntry>(cycle);
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Assert.AreEqual(50, l[0].Count, "ledger row 1 drained 50% (100 -> 50).");
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Assert.AreEqual(20, l[1].Count, "ledger row 2 drained 50% (40 -> 20).");
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Assert.AreNotEqual(0u, em.GetComponentData<CoreIntegrity>(cycle).OverrunTick,
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"the overrun pulse is stamped for the HUD flash.");
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using var huskQ = em.CreateEntityQuery(typeof(EnemyTag));
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Assert.AreEqual(0, huskQ.CalculateEntityCount(),
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"remaining husks are despawned (the siege disperses).");
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}
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}
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[Test]
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public void Overrun_Resolves_Once_Then_Stays_Calm_Without_Recharging()
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{
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var (world, group) = MakeWorld("OverrunOnce", serverTick: 200);
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using (world)
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{
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var em = world.EntityManager;
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var cycle = MakeCycle(em, CyclePhase.Siege, defendStartWave: 5);
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em.AddComponentData(cycle, new GoalProgress { Charge = 0, Target = 10 });
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em.AddComponentData(cycle, new CoreIntegrity { Current = 0, Max = 100 });
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em.AddBuffer<StorageEntry>(cycle);
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MakeWaveState(em, waveNumber: 6, phase: WavePhase.Spawning, remainingToSpawn: 0);
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group.Update();
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group.Update(); // second tick: Calm branch -> must not re-resolve or charge
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Assert.AreEqual(CyclePhase.Calm, em.GetComponentData<CycleState>(cycle).Phase);
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Assert.AreEqual(0, em.GetComponentData<GoalProgress>(cycle).Charge,
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"the loss never charges the goal across ticks.");
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}
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}
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}
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}
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@@ -108,7 +108,7 @@ namespace ProjectM.Tests
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{
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var data = new SaveData { Structures = new[] { new StructureSave { Type = 1, CellX = 1, CellZ = 2, HP = 37f } } };
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var back = JsonUtility.FromJson<SaveData>(JsonUtility.ToJson(data));
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Assert.AreEqual(3, back.Version, "EB-1: new saves write v3.");
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Assert.AreEqual(SaveData.CurrentVersion, back.Version, "new saves write the current version (v4 since END-1).");
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Assert.AreEqual(1, back.Structures.Length);
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Assert.AreEqual(37f, back.Structures[0].HP, 1e-4f, "the wounded HP round-trips through JSON.");
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}
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@@ -142,5 +142,26 @@ namespace ProjectM.Tests
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Assert.AreEqual(37f, p.HP, 1e-4f, "the wounded HP survives the save->staging copy.");
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}
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[Test]
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public void CoreCurrent_RoundTrips_And_Writes_Current_Version()
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{
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var data = new SaveData { GoalCharge = 1, GoalTarget = 10, CoreCurrent = 63 };
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var back = JsonUtility.FromJson<SaveData>(JsonUtility.ToJson(data));
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Assert.AreEqual(SaveData.CurrentVersion, back.Version, "END-1: new saves write v4.");
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Assert.AreEqual(63, back.CoreCurrent, "the wounded Core integrity round-trips through JSON.");
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}
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[Test]
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public void Pre_END1_Save_Missing_CoreCurrent_Defaults_To_Zero()
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{
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// A pre-END-1 save JSON lacks the CoreCurrent field -> JsonUtility defaults it to 0, which the
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// born-correct spawn maps to the baked Max (the Core comes back full). Additive: no field, no break.
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var back = JsonUtility.FromJson<SaveData>("{\"Version\":3,\"GoalCharge\":2,\"GoalTarget\":10}");
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Assert.AreEqual(0, back.CoreCurrent, "missing CoreCurrent -> 0 -> restored full at baked Max.");
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Assert.GreaterOrEqual(back.Version, SaveData.MinLoadableVersion, "v3 stays within the additive load floor.");
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Assert.LessOrEqual(back.Version, SaveData.CurrentVersion);
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}
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}
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}
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@@ -18,6 +18,51 @@ namespace ProjectM.Tests
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return (world, e);
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}
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[Test]
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public void DrainFraction_Removes_Floored_Fraction_Of_Each_Row()
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{
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var (world, e) = MakeWorld();
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try
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{
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var buf = world.EntityManager.GetBuffer<StorageEntry>(e);
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StorageMath.Deposit(buf, 2, 100); // Ore
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StorageMath.Deposit(buf, 4, 51); // Charge
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StorageMath.DrainFraction(buf, 0.5f);
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Assert.AreEqual(50, StorageMath.TotalOf(buf, 2), "100 -> floor(50) drained -> 50 left");
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Assert.AreEqual(26, StorageMath.TotalOf(buf, 4), "51 -> floor(25) drained -> 26 left");
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}
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finally { world.Dispose(); }
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}
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[Test]
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public void DrainFraction_Drops_Rows_That_Hit_Zero_And_Clamps_Above_One()
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{
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var (world, e) = MakeWorld();
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try
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{
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var buf = world.EntityManager.GetBuffer<StorageEntry>(e);
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StorageMath.Deposit(buf, 2, 4);
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StorageMath.DrainFraction(buf, 1.5f); // clamps to 1.0 -> removes all -> row dropped
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Assert.AreEqual(0, buf.Length, "a fully-drained row is removed");
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}
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finally { world.Dispose(); }
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}
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[Test]
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public void DrainFraction_Zero_Is_NoOp()
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{
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var (world, e) = MakeWorld();
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try
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{
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var buf = world.EntityManager.GetBuffer<StorageEntry>(e);
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StorageMath.Deposit(buf, 2, 10);
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StorageMath.DrainFraction(buf, 0f);
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Assert.AreEqual(10, StorageMath.TotalOf(buf, 2), "0 fraction drains nothing");
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}
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finally { world.Dispose(); }
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}
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[Test]
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public void Deposit_New_Item_Appends_Row()
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{
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@@ -35,6 +35,10 @@ namespace ProjectM.Tests
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// GruntWindup must stay the canonical Tuning const (TelegraphTests couples to it).
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Assert.AreEqual((float)Tuning.AttackWindupTicks, d.GruntWindupTicks, 1e-6f, "GruntWindupTicks == Tuning.AttackWindupTicks");
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Assert.AreEqual(0.7f, d.StructureAggroWeight, 1e-6f, "EB-1 StructureAggroWeight default (<1 prefers structures)");
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Assert.AreEqual(10f, d.CoreDamagePerHusk, 1e-6f, "END-1 CoreDamagePerHusk default");
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Assert.AreEqual(18f, d.CoreRegenIntervalTicks, 1e-6f, "END-1 CoreRegenIntervalTicks default");
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Assert.AreEqual(0.5f, d.CoreOverrunDrainPct, 1e-6f, "END-1 CoreOverrunDrainPct default (half the ledger on a breach)");
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}
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[Test]
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Reference in New Issue
Block a user