Tests: END-1 Core drain/regen/lose-edge + persistence v4 (330/330 EditMode)
CoreSystemsTests (new): a breaching Husk drains + is consumed; idles at 0; regen fires once per interval in Calm only; no regen mid-Siege; caps at Max. CyclePhaseSystemTests: the soft-loss overrun edge ends the siege, drains the ledger, despawns husks, withholds the goal charge, and resolves once. StorageMathTests: DrainFraction floors per row, drops zeroed rows, clamps. SavePersistenceTests: CoreCurrent round-trips at v4; a pre-END-1 save with no CoreCurrent defaults to 0 (-> born full); the v3->v4 version pin updated. TuningConfig golden pin extended with the 3 Core defaults. See DR-034. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -18,6 +18,51 @@ namespace ProjectM.Tests
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return (world, e);
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}
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[Test]
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public void DrainFraction_Removes_Floored_Fraction_Of_Each_Row()
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{
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var (world, e) = MakeWorld();
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try
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{
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var buf = world.EntityManager.GetBuffer<StorageEntry>(e);
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StorageMath.Deposit(buf, 2, 100); // Ore
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StorageMath.Deposit(buf, 4, 51); // Charge
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StorageMath.DrainFraction(buf, 0.5f);
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Assert.AreEqual(50, StorageMath.TotalOf(buf, 2), "100 -> floor(50) drained -> 50 left");
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Assert.AreEqual(26, StorageMath.TotalOf(buf, 4), "51 -> floor(25) drained -> 26 left");
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}
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finally { world.Dispose(); }
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}
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[Test]
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public void DrainFraction_Drops_Rows_That_Hit_Zero_And_Clamps_Above_One()
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{
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var (world, e) = MakeWorld();
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try
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{
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var buf = world.EntityManager.GetBuffer<StorageEntry>(e);
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StorageMath.Deposit(buf, 2, 4);
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StorageMath.DrainFraction(buf, 1.5f); // clamps to 1.0 -> removes all -> row dropped
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Assert.AreEqual(0, buf.Length, "a fully-drained row is removed");
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}
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finally { world.Dispose(); }
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}
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[Test]
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public void DrainFraction_Zero_Is_NoOp()
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{
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var (world, e) = MakeWorld();
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try
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{
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var buf = world.EntityManager.GetBuffer<StorageEntry>(e);
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StorageMath.Deposit(buf, 2, 10);
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StorageMath.DrainFraction(buf, 0f);
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Assert.AreEqual(10, StorageMath.TotalOf(buf, 2), "0 fraction drains nothing");
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}
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finally { world.Dispose(); }
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}
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[Test]
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public void Deposit_New_Item_Appends_Row()
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{
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